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Packages that use GLESException | |
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com.neovisionaries.android.opengl |
Uses of GLESException in com.neovisionaries.android.opengl |
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Methods in com.neovisionaries.android.opengl that throw GLESException | |
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TShader |
Shader.compile()
Compile the source code given by Shader.setSource(String) . |
Sampler |
Program.getSampler(String name)
Get a Sampler object. |
Uniform |
Program.getUniform(String name)
Get a Uniform object. |
Program |
Program.link()
Link attached shaders. |
abstract void |
GLESRenderer.onDrawFrame(GLES gles)
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abstract void |
GLESRenderer.onSurfaceChanged(GLES gles,
int width,
int height)
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abstract void |
GLESRenderer.onSurfaceCreated(GLES gles,
EGLConfig config)
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Program |
Program.use()
Use this program. |
Constructors in com.neovisionaries.android.opengl that throw GLESException | |
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ArrayBuffer()
A constructor to create a vertex buffer of array type (GL_ARRAY_BUFFER). |
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ElementArrayBuffer()
A constructor to create a vertex buffer of element array type (GL_ELEMENT_ARRAY_BUFFER). |
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FragmentShader()
A constructor. |
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FragmentShader(File file)
A constructor with a shader source file. |
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FragmentShader(InputStream in)
A constructor with an input stream that feeds a shader source code. |
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FragmentShader(InputStream in,
boolean close)
A constructor with an input stream that feeds a shader source code. |
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FragmentShader(String source)
A constructor with a shader source. |
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Program(Shader<?>... shaders)
A constructor. |
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RenderBuffer()
A constructor. |
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RenderBuffer(RenderBufferFormat format,
int width,
int height)
A constructor with format parameters. |
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Sampler(Program program,
String name)
A constructor. |
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Shader(ShaderType type)
A constructor with a shader type. |
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Shader(ShaderType type,
File file)
A constructor with a shader type and a shader source file. |
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Shader(ShaderType type,
InputStream in)
This constructor is an alias of Shader (type, in, false). |
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Shader(ShaderType type,
InputStream in,
boolean close)
A constructor with a shader type and an input stream from which a shader source should be read. |
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Shader(ShaderType type,
String source)
A constructor with a shader type and a shader source. |
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Texture(TextureType type)
A constructor with a texture type. |
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Texture2D()
A constructor to create a 2D texture (GL_TEXTURE_2D). |
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TextureCubeMap()
A constructor to create a cube map texture (GL_TEXTURE_CUBE_MAP). |
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Uniform(Program program,
String name)
A constructor. |
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VertexBuffer(VertexBufferType type)
A constructor with a vertex buffer type. |
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VertexShader()
A constructor. |
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VertexShader(File file)
A constructor with a shader source file. |
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VertexShader(InputStream in)
A constructor with an input stream that feeds a shader source code. |
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VertexShader(InputStream in,
boolean close)
A constructor with an input stream that feeds a shader source code. |
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VertexShader(String source)
A constructor with a shader source. |
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