Uses of Class
com.neovisionaries.android.opengl.GLESException

Packages that use GLESException
com.neovisionaries.android.opengl   
 

Uses of GLESException in com.neovisionaries.android.opengl
 

Methods in com.neovisionaries.android.opengl that throw GLESException
 TShader Shader.compile()
          Compile the source code given by Shader.setSource(String).
 Sampler Program.getSampler(String name)
          Get a Sampler object.
 Uniform Program.getUniform(String name)
          Get a Uniform object.
 Program Program.link()
          Link attached shaders.
abstract  void GLESRenderer.onDrawFrame(GLES gles)
           
abstract  void GLESRenderer.onSurfaceChanged(GLES gles, int width, int height)
           
abstract  void GLESRenderer.onSurfaceCreated(GLES gles, EGLConfig config)
           
 Program Program.use()
          Use this program.
 

Constructors in com.neovisionaries.android.opengl that throw GLESException
ArrayBuffer()
          A constructor to create a vertex buffer of array type (GL_ARRAY_BUFFER).
ElementArrayBuffer()
          A constructor to create a vertex buffer of element array type (GL_ELEMENT_ARRAY_BUFFER).
FragmentShader()
          A constructor.
FragmentShader(File file)
          A constructor with a shader source file.
FragmentShader(InputStream in)
          A constructor with an input stream that feeds a shader source code.
FragmentShader(InputStream in, boolean close)
          A constructor with an input stream that feeds a shader source code.
FragmentShader(String source)
          A constructor with a shader source.
Program(Shader<?>... shaders)
          A constructor.
RenderBuffer()
          A constructor.
RenderBuffer(RenderBufferFormat format, int width, int height)
          A constructor with format parameters.
Sampler(Program program, String name)
          A constructor.
Shader(ShaderType type)
          A constructor with a shader type.
Shader(ShaderType type, File file)
          A constructor with a shader type and a shader source file.
Shader(ShaderType type, InputStream in)
          This constructor is an alias of Shader(type, in, false).
Shader(ShaderType type, InputStream in, boolean close)
          A constructor with a shader type and an input stream from which a shader source should be read.
Shader(ShaderType type, String source)
          A constructor with a shader type and a shader source.
Texture(TextureType type)
          A constructor with a texture type.
Texture2D()
          A constructor to create a 2D texture (GL_TEXTURE_2D).
TextureCubeMap()
          A constructor to create a cube map texture (GL_TEXTURE_CUBE_MAP).
Uniform(Program program, String name)
          A constructor.
VertexBuffer(VertexBufferType type)
          A constructor with a vertex buffer type.
VertexShader()
          A constructor.
VertexShader(File file)
          A constructor with a shader source file.
VertexShader(InputStream in)
          A constructor with an input stream that feeds a shader source code.
VertexShader(InputStream in, boolean close)
          A constructor with an input stream that feeds a shader source code.
VertexShader(String source)
          A constructor with a shader source.