com.neovisionaries.android.opengl
Interface GLES
- All Known Implementing Classes:
- GLESImpl11, GLESImpl20, GLESImpl20_9, GLESImplBase
public interface GLES
OpenGL ES interface.
An implementation of this interface can be obtained by
GLESFactory.getInstance()
.
- Author:
- Takahiko Kawasaki
- See Also:
GLESFactory.getInstance()
Method Summary |
int |
getMajorVersion()
Get the major version number of OpenGL ES. |
int |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH()
|
int |
GL_ACTIVE_ATTRIBUTES()
|
int |
GL_ACTIVE_TEXTURE()
|
int |
GL_ACTIVE_UNIFORM_MAX_LENGTH()
|
int |
GL_ACTIVE_UNIFORMS()
|
int |
GL_ADD_SIGNED()
|
int |
GL_ALIASED_LINE_WIDTH_RANGE()
|
int |
GL_ALIASED_POINT_SIZE_RANGE()
|
int |
GL_ALPHA_BITS()
|
int |
GL_ALPHA_SCALE()
|
int |
GL_ALPHA_TEST_FUNC()
|
int |
GL_ALPHA_TEST_REF()
|
int |
GL_ALPHA()
|
int |
GL_ALWAYS()
|
int |
GL_ARRAY_BUFFER_BINDING()
|
int |
GL_ARRAY_BUFFER()
|
int |
GL_ATTACHED_SHADERS()
|
int |
GL_BACK()
|
int |
GL_BLEND_COLOR()
|
int |
GL_BLEND_DST_ALPHA()
|
int |
GL_BLEND_DST_RGB()
|
int |
GL_BLEND_DST()
|
int |
GL_BLEND_EQUATION_ALPHA()
|
int |
GL_BLEND_EQUATION_RGB()
|
int |
GL_BLEND_EQUATION()
|
int |
GL_BLEND_SRC_ALPHA()
|
int |
GL_BLEND_SRC_RGB()
|
int |
GL_BLEND_SRC()
|
int |
GL_BLEND()
|
int |
GL_BLUE_BITS()
|
int |
GL_BOOL_VEC2()
|
int |
GL_BOOL_VEC3()
|
int |
GL_BOOL_VEC4()
|
int |
GL_BOOL()
|
int |
GL_BUFFER_ACCESS()
|
int |
GL_BUFFER_SIZE()
|
int |
GL_BUFFER_USAGE()
|
int |
GL_BYTE()
|
int |
GL_CCW()
|
int |
GL_CLAMP_TO_EDGE()
|
int |
GL_CLIENT_ACTIVE_TEXTURE()
|
int |
GL_CLIP_PLANE0()
|
int |
GL_CLIP_PLANE1()
|
int |
GL_CLIP_PLANE2()
|
int |
GL_CLIP_PLANE3()
|
int |
GL_CLIP_PLANE4()
|
int |
GL_CLIP_PLANE5()
|
int |
GL_COLOR_ARRAY_BUFFER_BINDING()
|
int |
GL_COLOR_ARRAY_POINTER()
|
int |
GL_COLOR_ARRAY_SIZE()
|
int |
GL_COLOR_ARRAY_STRIDE()
|
int |
GL_COLOR_ARRAY_TYPE()
|
int |
GL_COLOR_ATTACHMENT0()
|
int |
GL_COLOR_BUFFER_BIT()
|
int |
GL_COLOR_CLEAR_VALUE()
|
int |
GL_COLOR_WRITEMASK()
|
int |
GL_COMBINE_ALPHA()
|
int |
GL_COMBINE_RGB()
|
int |
GL_COMBINE()
|
int |
GL_COMPILE_STATUS()
|
int |
GL_COMPRESSED_TEXTURE_FORMATS()
|
int |
GL_CONSTANT_ALPHA()
|
int |
GL_CONSTANT_COLOR()
|
int |
GL_CONSTANT()
|
int |
GL_COORD_REPLACE_OES()
|
int |
GL_CULL_FACE_MODE()
|
int |
GL_CULL_FACE()
|
int |
GL_CURRENT_COLOR()
|
int |
GL_CURRENT_NORMAL()
|
int |
GL_CURRENT_PROGRAM()
|
int |
GL_CURRENT_TEXTURE_COORDS()
|
int |
GL_CURRENT_VERTEX_ATTRIB()
|
int |
GL_CW()
|
int |
GL_DECR_WRAP()
|
int |
GL_DECR()
|
int |
GL_DELETE_STATUS()
|
int |
GL_DEPTH_ATTACHMENT()
|
int |
GL_DEPTH_BITS()
|
int |
GL_DEPTH_BUFFER_BIT()
|
int |
GL_DEPTH_CLEAR_VALUE()
|
int |
GL_DEPTH_COMPONENT()
|
int |
GL_DEPTH_COMPONENT16()
|
int |
GL_DEPTH_FUNC()
|
int |
GL_DEPTH_RANGE()
|
int |
GL_DEPTH_TEST()
|
int |
GL_DEPTH_WRITEMASK()
|
int |
GL_DITHER()
|
int |
GL_DONT_CARE()
|
int |
GL_DOT3_RGB()
|
int |
GL_DOT3_RGBA()
|
int |
GL_DST_ALPHA()
|
int |
GL_DST_COLOR()
|
int |
GL_DYNAMIC_DRAW()
|
int |
GL_ELEMENT_ARRAY_BUFFER_BINDING()
|
int |
GL_ELEMENT_ARRAY_BUFFER()
|
int |
GL_EQUAL()
|
int |
GL_EXTENSIONS()
|
int |
GL_FALSE()
|
int |
GL_FASTEST()
|
int |
GL_FIXED()
|
int |
GL_FLOAT_MAT2()
|
int |
GL_FLOAT_MAT3()
|
int |
GL_FLOAT_MAT4()
|
int |
GL_FLOAT_VEC2()
|
int |
GL_FLOAT_VEC3()
|
int |
GL_FLOAT_VEC4()
|
int |
GL_FLOAT()
|
int |
GL_FRAGMENT_SHADER()
|
int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME()
|
int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE()
|
int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE()
|
int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL()
|
int |
GL_FRAMEBUFFER_BINDING()
|
int |
GL_FRAMEBUFFER_COMPLETE()
|
int |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT()
|
int |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS()
|
int |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT()
|
int |
GL_FRAMEBUFFER_UNSUPPORTED()
|
int |
GL_FRAMEBUFFER()
|
int |
GL_FRONT_AND_BACK()
|
int |
GL_FRONT_FACE()
|
int |
GL_FRONT()
|
int |
GL_FUNC_ADD()
|
int |
GL_FUNC_REVERSE_SUBTRACT()
|
int |
GL_FUNC_SUBTRACT()
|
int |
GL_GENERATE_MIPMAP_HINT()
|
int |
GL_GENERATE_MIPMAP()
|
int |
GL_GEQUAL()
|
int |
GL_GREATER()
|
int |
GL_GREEN_BITS()
|
int |
GL_HIGH_FLOAT()
|
int |
GL_HIGH_INT()
|
int |
GL_IMPLEMENTATION_COLOR_READ_FORMAT()
|
int |
GL_IMPLEMENTATION_COLOR_READ_TYPE()
|
int |
GL_INCR_WRAP()
|
int |
GL_INCR()
|
int |
GL_INFO_LOG_LENGTH()
|
int |
GL_INT_VEC2()
|
int |
GL_INT_VEC3()
|
int |
GL_INT_VEC4()
|
int |
GL_INT()
|
int |
GL_INTERPOLATE()
|
int |
GL_INVALID_ENUM()
|
int |
GL_INVALID_FRAMEBUFFER_OPERATION()
|
int |
GL_INVALID_OPERATION()
|
int |
GL_INVALID_VALUE()
|
int |
GL_INVERT()
|
int |
GL_KEEP()
|
int |
GL_LEQUAL()
|
int |
GL_LESS()
|
int |
GL_LINE_LOOP()
|
int |
GL_LINE_STRIP()
|
int |
GL_LINE_WIDTH()
|
int |
GL_LINEAR_MIPMAP_LINEAR()
|
int |
GL_LINEAR_MIPMAP_NEAREST()
|
int |
GL_LINEAR()
|
int |
GL_LINES()
|
int |
GL_LINK_STATUS()
|
int |
GL_LOGIC_OP_MODE()
|
int |
GL_LOW_FLOAT()
|
int |
GL_LOW_INT()
|
int |
GL_LUMINANCE_ALPHA()
|
int |
GL_LUMINANCE()
|
int |
GL_MATRIX_MODE()
|
int |
GL_MAX_CLIP_PLANES()
|
int |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS()
|
int |
GL_MAX_CUBE_MAP_TEXTURE_SIZE()
|
int |
GL_MAX_FRAGMENT_UNIFORM_VECTORS()
|
int |
GL_MAX_RENDERBUFFER_SIZE()
|
int |
GL_MAX_TEXTURE_IMAGE_UNITS()
|
int |
GL_MAX_TEXTURE_SIZE()
|
int |
GL_MAX_VARYING_VECTORS()
|
int |
GL_MAX_VERTEX_ATTRIBS()
|
int |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS()
|
int |
GL_MAX_VERTEX_UNIFORM_VECTORS()
|
int |
GL_MAX_VIEWPORT_DIMS()
|
int |
GL_MEDIUM_FLOAT()
|
int |
GL_MEDIUM_INT()
|
int |
GL_MIRRORED_REPEAT()
|
int |
GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES()
|
int |
GL_MODELVIEW_MATRIX()
|
int |
GL_MODELVIEW_STACK_DEPTH()
|
int |
GL_NEAREST_MIPMAP_LINEAR()
|
int |
GL_NEAREST_MIPMAP_NEAREST()
|
int |
GL_NEAREST()
|
int |
GL_NEVER()
|
int |
GL_NICEST()
|
int |
GL_NO_ERROR()
|
int |
GL_NONE()
|
int |
GL_NORMAL_ARRAY_POINTER()
|
int |
GL_NORMAL_ARRAY_STRIDE()
|
int |
GL_NORMAL_ARRAY_TYPE()
|
int |
GL_NOTEQUAL()
|
int |
GL_NUM_COMPRESSED_TEXTURE_FORMATS()
|
int |
GL_NUM_SHADER_BINARY_FORMATS()
|
int |
GL_ONE_MINUS_CONSTANT_ALPHA()
|
int |
GL_ONE_MINUS_CONSTANT_COLOR()
|
int |
GL_ONE_MINUS_DST_ALPHA()
|
int |
GL_ONE_MINUS_DST_COLOR()
|
int |
GL_ONE_MINUS_SRC_ALPHA()
|
int |
GL_ONE_MINUS_SRC_COLOR()
|
int |
GL_ONE()
|
int |
GL_OPERAND0_ALPHA()
|
int |
GL_OPERAND0_RGB()
|
int |
GL_OPERAND1_ALPHA()
|
int |
GL_OPERAND1_RGB()
|
int |
GL_OPERAND2_ALPHA()
|
int |
GL_OPERAND2_RGB()
|
int |
GL_OUT_OF_MEMORY()
|
int |
GL_PACK_ALIGNMENT()
|
int |
GL_POINT_DISTANCE_ATTENUATION()
|
int |
GL_POINT_FADE_THRESHOLD_SIZE()
|
int |
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES()
|
int |
GL_POINT_SIZE_ARRAY_OES()
|
int |
GL_POINT_SIZE_ARRAY_POINTER_OES()
|
int |
GL_POINT_SIZE_ARRAY_STRIDE_OES()
|
int |
GL_POINT_SIZE_ARRAY_TYPE_OES()
|
int |
GL_POINT_SIZE_MAX()
|
int |
GL_POINT_SIZE_MIN()
|
int |
GL_POINT_SIZE()
|
int |
GL_POINT_SPRITE_OES()
|
int |
GL_POINTS()
|
int |
GL_POLYGON_OFFSET_FACTOR()
|
int |
GL_POLYGON_OFFSET_FILL()
|
int |
GL_POLYGON_OFFSET_UNITS()
|
int |
GL_PREVIOUS()
|
int |
GL_PRIMARY_COLOR()
|
int |
GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES()
|
int |
GL_PROJECTION_MATRIX()
|
int |
GL_PROJECTION_STACK_DEPTH()
|
int |
GL_RED_BITS()
|
int |
GL_RENDERBUFFER_ALPHA_SIZE()
|
int |
GL_RENDERBUFFER_BINDING()
|
int |
GL_RENDERBUFFER_BLUE_SIZE()
|
int |
GL_RENDERBUFFER_DEPTH_SIZE()
|
int |
GL_RENDERBUFFER_GREEN_SIZE()
|
int |
GL_RENDERBUFFER_HEIGHT()
|
int |
GL_RENDERBUFFER_INTERNAL_FORMAT()
|
int |
GL_RENDERBUFFER_RED_SIZE()
|
int |
GL_RENDERBUFFER_STENCIL_SIZE()
|
int |
GL_RENDERBUFFER_WIDTH()
|
int |
GL_RENDERBUFFER()
|
int |
GL_RENDERER()
|
int |
GL_REPEAT()
|
int |
GL_REPLACE()
|
int |
GL_RGB_SCALE()
|
int |
GL_RGB()
|
int |
GL_RGB5_A1()
|
int |
GL_RGB565()
|
int |
GL_RGBA()
|
int |
GL_RGBA4()
|
int |
GL_SAMPLE_ALPHA_TO_COVERAGE()
|
int |
GL_SAMPLE_BUFFERS()
|
int |
GL_SAMPLE_COVERAGE_INVERT()
|
int |
GL_SAMPLE_COVERAGE_VALUE()
|
int |
GL_SAMPLE_COVERAGE()
|
int |
GL_SAMPLER_2D()
|
int |
GL_SAMPLER_CUBE()
|
int |
GL_SAMPLES()
|
int |
GL_SCISSOR_BOX()
|
int |
GL_SCISSOR_TEST()
|
int |
GL_SHADE_MODEL()
|
int |
GL_SHADER_BINARY_FORMATS()
|
int |
GL_SHADER_COMPILER()
|
int |
GL_SHADER_SOURCE_LENGTH()
|
int |
GL_SHADER_TYPE()
|
int |
GL_SHADING_LANGUAGE_VERSION()
|
int |
GL_SHORT()
|
int |
GL_SRC_ALPHA_SATURATE()
|
int |
GL_SRC_ALPHA()
|
int |
GL_SRC_COLOR()
|
int |
GL_SRC0_ALPHA()
|
int |
GL_SRC0_RGB()
|
int |
GL_SRC1_ALPHA()
|
int |
GL_SRC1_RGB()
|
int |
GL_SRC2_ALPHA()
|
int |
GL_SRC2_RGB()
|
int |
GL_STATIC_DRAW()
|
int |
GL_STENCIL_ATTACHMENT()
|
int |
GL_STENCIL_BACK_FAIL()
|
int |
GL_STENCIL_BACK_FUNC()
|
int |
GL_STENCIL_BACK_PASS_DEPTH_FAIL()
|
int |
GL_STENCIL_BACK_PASS_DEPTH_PASS()
|
int |
GL_STENCIL_BACK_REF()
|
int |
GL_STENCIL_BACK_VALUE_MASK()
|
int |
GL_STENCIL_BACK_WRITEMASK()
|
int |
GL_STENCIL_BITS()
|
int |
GL_STENCIL_BUFFER_BIT()
|
int |
GL_STENCIL_CLEAR_VALUE()
|
int |
GL_STENCIL_FAIL()
|
int |
GL_STENCIL_FUNC()
|
int |
GL_STENCIL_INDEX()
|
int |
GL_STENCIL_INDEX8()
|
int |
GL_STENCIL_PASS_DEPTH_FAIL()
|
int |
GL_STENCIL_PASS_DEPTH_PASS()
|
int |
GL_STENCIL_REF()
|
int |
GL_STENCIL_TEST()
|
int |
GL_STENCIL_VALUE_MASK()
|
int |
GL_STENCIL_WRITEMASK()
|
int |
GL_STREAM_DRAW()
|
int |
GL_SUBPIXEL_BITS()
|
int |
GL_SUBTRACT()
|
int |
GL_TEXTURE_2D()
|
int |
GL_TEXTURE_BINDING_2D()
|
int |
GL_TEXTURE_BINDING_CUBE_MAP()
|
int |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING()
|
int |
GL_TEXTURE_COORD_ARRAY_POINTER()
|
int |
GL_TEXTURE_COORD_ARRAY_SIZE()
|
int |
GL_TEXTURE_COORD_ARRAY_STRIDE()
|
int |
GL_TEXTURE_COORD_ARRAY_TYPE()
|
int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X()
|
int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y()
|
int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z()
|
int |
GL_TEXTURE_CUBE_MAP_POSITIVE_X()
|
int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y()
|
int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z()
|
int |
GL_TEXTURE_CUBE_MAP()
|
int |
GL_TEXTURE_MAG_FILTER()
|
int |
GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES()
|
int |
GL_TEXTURE_MATRIX()
|
int |
GL_TEXTURE_MIN_FILTER()
|
int |
GL_TEXTURE_STACK_DEPTH()
|
int |
GL_TEXTURE_WRAP_S()
|
int |
GL_TEXTURE_WRAP_T()
|
int |
GL_TEXTURE()
|
int |
GL_TEXTURE0()
|
int |
GL_TEXTURE1()
|
int |
GL_TEXTURE10()
|
int |
GL_TEXTURE11()
|
int |
GL_TEXTURE12()
|
int |
GL_TEXTURE13()
|
int |
GL_TEXTURE14()
|
int |
GL_TEXTURE15()
|
int |
GL_TEXTURE16()
|
int |
GL_TEXTURE17()
|
int |
GL_TEXTURE18()
|
int |
GL_TEXTURE19()
|
int |
GL_TEXTURE2()
|
int |
GL_TEXTURE20()
|
int |
GL_TEXTURE21()
|
int |
GL_TEXTURE22()
|
int |
GL_TEXTURE23()
|
int |
GL_TEXTURE24()
|
int |
GL_TEXTURE25()
|
int |
GL_TEXTURE26()
|
int |
GL_TEXTURE27()
|
int |
GL_TEXTURE28()
|
int |
GL_TEXTURE29()
|
int |
GL_TEXTURE3()
|
int |
GL_TEXTURE30()
|
int |
GL_TEXTURE31()
|
int |
GL_TEXTURE4()
|
int |
GL_TEXTURE5()
|
int |
GL_TEXTURE6()
|
int |
GL_TEXTURE7()
|
int |
GL_TEXTURE8()
|
int |
GL_TEXTURE9()
|
int |
GL_TRIANGLE_FAN()
|
int |
GL_TRIANGLE_STRIP()
|
int |
GL_TRIANGLES()
|
int |
GL_TRUE()
|
int |
GL_UNPACK_ALIGNMENT()
|
int |
GL_UNSIGNED_BYTE()
|
int |
GL_UNSIGNED_INT()
|
int |
GL_UNSIGNED_SHORT_4_4_4_4()
|
int |
GL_UNSIGNED_SHORT_5_5_5_1()
|
int |
GL_UNSIGNED_SHORT_5_6_5()
|
int |
GL_UNSIGNED_SHORT()
|
int |
GL_VALIDATE_STATUS()
|
int |
GL_VENDOR()
|
int |
GL_VERSION()
|
int |
GL_VERTEX_ARRAY_BUFFER_BINDING()
|
int |
GL_VERTEX_ARRAY_POINTER()
|
int |
GL_VERTEX_ARRAY_SIZE()
|
int |
GL_VERTEX_ARRAY_STRIDE()
|
int |
GL_VERTEX_ARRAY_TYPE()
|
int |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING()
|
int |
GL_VERTEX_ATTRIB_ARRAY_ENABLED()
|
int |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED()
|
int |
GL_VERTEX_ATTRIB_ARRAY_POINTER()
|
int |
GL_VERTEX_ATTRIB_ARRAY_SIZE()
|
int |
GL_VERTEX_ATTRIB_ARRAY_STRIDE()
|
int |
GL_VERTEX_ATTRIB_ARRAY_TYPE()
|
int |
GL_VERTEX_SHADER()
|
int |
GL_VIEWPORT()
|
int |
GL_WRITE_ONLY()
|
int |
GL_ZERO()
|
void |
glActiveTexture(int textureUnit)
glActiveTexture |
void |
glAttachShader(int programId,
int shaderId)
glAttachShader |
void |
glBindAttribLocation(int programId,
int attributeIndex,
String attributeName)
glBindAttribLocation |
void |
glBindBuffer(int vertexBufferType,
int vertexBufferId)
glBindBuffer |
void |
glBindRenderbuffer(int target,
int renderBufferId)
glBindRenderbuffer |
void |
glBindTexture(int textureType,
int textureId)
glBindTexture |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor |
void |
glBlendEquation(int operator)
glBlendEquation |
void |
glBlendEquationSeparate(int rgbOperator,
int alphaOperator)
glBlendEquationSeparate |
void |
glBlendFunc(int sourceFactor,
int destinationFactor)
glBlendFunc |
void |
glBlendFuncSeparate(int sourceRGBFactor,
int destinationRGBFactor,
int sourceAlphaFactor,
int destinationAlphaFactor)
glBlendFuncSeparate |
void |
glBufferData(int vertexBufferType,
int size,
Buffer data,
int vertexBufferUsage)
glBufferData |
void |
glBufferSubData(int vertexBufferType,
int offset,
int size,
Buffer data)
glBufferSubData |
void |
glClear(int mask)
glClear |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor |
void |
glClearDepthf(float depth)
glClearDepthf |
void |
glClearStencil(int stencil)
glClearStencil |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask |
void |
glCompileShader(int shaderId)
glCompileShader |
int |
glCreateProgram()
glCreateProgram |
int |
glCreateShader(int shaderType)
glCreateShader |
void |
glDeleteBuffers(int count,
int[] vertexBufferIds,
int offset)
glDeleteBuffers |
void |
glDeleteProgram(int programId)
glDeleteProgram |
void |
glDeleteRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glDeleteRenderbuffers |
void |
glDeleteShader(int shaderId)
glDeleteShader |
void |
glDeleteTextures(int count,
int[] textureIds,
int offset)
glDeleteTextures |
void |
glDepthMask(boolean writable)
glDepthMask |
void |
glDetachShader(int programId,
int shaderId)
glDetachShader |
void |
glDisable(int capability)
glDisable |
void |
glDisableVertexAttribArray(int index)
glDisableVertexAttribArray |
void |
glDrawArrays(int mode,
int first,
int count)
glDrawArrays |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
glDrawElements |
void |
glDrawElements(int mode,
int count,
int type,
int offset)
glDrawElements |
void |
glEnable(int capability)
glEnable |
void |
glEnableVertexAttribArray(int index)
glEnableVertexAttribArray |
void |
glFinish()
glFinish |
void |
glFlush()
glFlush |
void |
glGenBuffers(int vertexBufferType,
int[] vertexBufferIds,
int offset)
glGenBuffers |
void |
glGenerateMipmap(int textureType)
glGenerateMipmap |
void |
glGenRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glGenRenderbuffers |
void |
glGenTextures(int textureType,
int[] textureIds,
int offset)
glGenTextures |
int |
glGetAttribLocation(int programId,
String attributeName)
glGetAttribLocation |
void |
glGetBooleanv(int parameterId,
boolean[] params,
int offset)
glGetBooleanv |
void |
glGetBooleanv(int parameterId,
IntBuffer params)
glGetBooleanv |
int |
glGetError()
glGetError |
void |
glGetFloatv(int parameterId,
float[] params,
int offset)
glGetFloatv |
void |
glGetFloatv(int parameterId,
FloatBuffer params)
glGetFloatv |
void |
glGetIntegerv(int parameterId,
int[] params,
int offset)
glGetIntegerv |
void |
glGetIntegerv(int parameterId,
IntBuffer params)
glGetIntegerv |
String |
glGetProgramInfoLog(int programId)
glGetProgramInfoLog |
void |
glGetProgramiv(int programId,
int parameterId,
int[] params,
int offset)
glGetProgramiv |
String |
glGetShaderInfoLog(int shaderId)
glGetShaderInfoLog |
void |
glGetShaderiv(int shaderId,
int parameterId,
int[] params,
int offset)
glGetShaderiv |
String |
glGetString(int parameterId)
glGettring |
void |
glGetUniformfv(int programId,
int uniformLocation,
float[] params,
int offset)
glGetUniformfv |
void |
glGetUniformfv(int programId,
int uniformLocation,
FloatBuffer params)
glGetUniformfv |
void |
glGetUniformiv(int programId,
int uniformLocation,
int[] params,
int offset)
glGetUniformiv |
void |
glGetUniformiv(int programId,
int uniformLocation,
IntBuffer params)
glGetUniformiv |
int |
glGetUniformLocation(int programId,
String variableName)
glGetUniformLocation |
boolean |
glIsEnabled(int capability)
glIsEnabled |
void |
glLinkProgram(int programId)
glLinkProgram |
void |
glReleaseShaderCompiler()
glReleaseShaderCompiler |
void |
glRenderbufferStorage(int target,
int internalFormat,
int width,
int height)
glRenderbufferStorage |
void |
glShaderSource(int shaderId,
String shaderSourceCode)
glShaderSource |
void |
glStencilFunc(int comparisonOperator,
int referenceValue,
int mask)
glStencilFunc |
void |
glStencilFuncSeparate(int face,
int comparisonOperator,
int referenceValue,
int mask)
glStencilFuncSeparate |
void |
glStencilMask(int stencilMask)
glStencilMask |
void |
glStencilMaskSeparate(int face,
int stencilMask)
glStencilMaskSeparate |
void |
glStencilOp(int stencilFail,
int depthFail,
int pass)
glStencilOp |
void |
glStencilOpSeparate(int face,
int stencilFail,
int depthFail,
int pass)
glStencilOpSeparate |
void |
glTexParameteri(int textureType,
int parameterId,
int parameterValue)
glTexParameteri |
void |
glUniform1f(int uniformLocation,
float x)
glUniform1f |
void |
glUniform1fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform1fv |
void |
glUniform1fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform1fv |
void |
glUniform1i(int uniformLocation,
int x)
glUniform1i |
void |
glUniform1iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform1iv |
void |
glUniform1iv(int uniformLocation,
int count,
IntBuffer values)
glUniform1iv |
void |
glUniform2f(int uniformLocation,
float x,
float y)
glUniform2f |
void |
glUniform2fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform2fv |
void |
glUniform2fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform2fv |
void |
glUniform2i(int uniformLocation,
int x,
int y)
glUniform2i |
void |
glUniform2iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform2iv |
void |
glUniform2iv(int uniformLocation,
int count,
IntBuffer values)
glUniform2iv |
void |
glUniform3f(int uniformLocation,
float x,
float y,
float z)
glUniform3f |
void |
glUniform3fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform3fv |
void |
glUniform3fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform3fv |
void |
glUniform3i(int uniformLocation,
int x,
int y,
int z)
glUniform3i |
void |
glUniform3iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform3iv |
void |
glUniform3iv(int uniformLocation,
int count,
IntBuffer values)
glUniform3iv |
void |
glUniform4f(int uniformLocation,
float x,
float y,
float z,
float w)
glUniform4f |
void |
glUniform4fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform4fv |
void |
glUniform4fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform4fv |
void |
glUniform4i(int uniformLocation,
int x,
int y,
int z,
int w)
glUniform4i |
void |
glUniform4iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform4iv |
void |
glUniform4iv(int uniformLocation,
int count,
IntBuffer values)
glUniform4iv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix2fv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix2fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix3fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix3fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix4fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix4fv |
void |
glUseProgram(int programId)
glUseProgram |
void |
glVertexAttrib1f(int vertexAttributeIndex,
float x)
glVertexAttrib1f |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib1fv |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib1fv |
void |
glVertexAttrib2f(int vertexAttributeIndex,
float x,
float y)
glVertexAttrib2f |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib2fv |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib2fv |
void |
glVertexAttrib3f(int vertexAttributeIndex,
float x,
float y,
float z)
glVertexAttrib3f |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib3fv |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib3fv |
void |
glVertexAttrib4f(int vertexAttributeIndex,
float x,
float y,
float z,
float w)
glVertexAttrib4f |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib4fv |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib4fv |
void |
glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glVertexAttribPointer |
void |
glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
int offset)
glVertexAttribPointer |
void |
glViewport(int x,
int y,
int width,
int height)
glViewport |
getMajorVersion
int getMajorVersion()
- Get the major version number of OpenGL ES.
For example, an implementation for OpenGL ES 2.0 should return 2.
- Returns:
- The major version number of OpenGL ES targeted by
the implementation of GLES interface.
GL_ACTIVE_ATTRIBUTES
int GL_ACTIVE_ATTRIBUTES()
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH()
GL_ACTIVE_TEXTURE
int GL_ACTIVE_TEXTURE()
GL_ACTIVE_UNIFORMS
int GL_ACTIVE_UNIFORMS()
GL_ACTIVE_UNIFORM_MAX_LENGTH
int GL_ACTIVE_UNIFORM_MAX_LENGTH()
GL_ADD_SIGNED
int GL_ADD_SIGNED()
GL_ALIASED_LINE_WIDTH_RANGE
int GL_ALIASED_LINE_WIDTH_RANGE()
GL_ALIASED_POINT_SIZE_RANGE
int GL_ALIASED_POINT_SIZE_RANGE()
GL_ALPHA
int GL_ALPHA()
GL_ALPHA_BITS
int GL_ALPHA_BITS()
GL_ALPHA_SCALE
int GL_ALPHA_SCALE()
GL_ALPHA_TEST_FUNC
int GL_ALPHA_TEST_FUNC()
GL_ALPHA_TEST_REF
int GL_ALPHA_TEST_REF()
GL_ALWAYS
int GL_ALWAYS()
GL_ARRAY_BUFFER
int GL_ARRAY_BUFFER()
GL_ARRAY_BUFFER_BINDING
int GL_ARRAY_BUFFER_BINDING()
GL_ATTACHED_SHADERS
int GL_ATTACHED_SHADERS()
GL_BACK
int GL_BACK()
GL_BLEND
int GL_BLEND()
GL_BLEND_COLOR
int GL_BLEND_COLOR()
GL_BLEND_DST
int GL_BLEND_DST()
GL_BLEND_DST_ALPHA
int GL_BLEND_DST_ALPHA()
GL_BLEND_DST_RGB
int GL_BLEND_DST_RGB()
GL_BLEND_EQUATION
int GL_BLEND_EQUATION()
GL_BLEND_EQUATION_ALPHA
int GL_BLEND_EQUATION_ALPHA()
GL_BLEND_EQUATION_RGB
int GL_BLEND_EQUATION_RGB()
GL_BLEND_SRC
int GL_BLEND_SRC()
GL_BLEND_SRC_ALPHA
int GL_BLEND_SRC_ALPHA()
GL_BLEND_SRC_RGB
int GL_BLEND_SRC_RGB()
GL_BLUE_BITS
int GL_BLUE_BITS()
GL_BOOL
int GL_BOOL()
GL_BOOL_VEC2
int GL_BOOL_VEC2()
GL_BOOL_VEC3
int GL_BOOL_VEC3()
GL_BOOL_VEC4
int GL_BOOL_VEC4()
GL_BUFFER_ACCESS
int GL_BUFFER_ACCESS()
GL_BUFFER_SIZE
int GL_BUFFER_SIZE()
GL_BUFFER_USAGE
int GL_BUFFER_USAGE()
GL_BYTE
int GL_BYTE()
GL_CCW
int GL_CCW()
GL_CLAMP_TO_EDGE
int GL_CLAMP_TO_EDGE()
GL_CLIENT_ACTIVE_TEXTURE
int GL_CLIENT_ACTIVE_TEXTURE()
GL_CLIP_PLANE0
int GL_CLIP_PLANE0()
GL_CLIP_PLANE1
int GL_CLIP_PLANE1()
GL_CLIP_PLANE2
int GL_CLIP_PLANE2()
GL_CLIP_PLANE3
int GL_CLIP_PLANE3()
GL_CLIP_PLANE4
int GL_CLIP_PLANE4()
GL_CLIP_PLANE5
int GL_CLIP_PLANE5()
GL_COLOR_ARRAY_BUFFER_BINDING
int GL_COLOR_ARRAY_BUFFER_BINDING()
GL_COLOR_ARRAY_POINTER
int GL_COLOR_ARRAY_POINTER()
GL_COLOR_ARRAY_SIZE
int GL_COLOR_ARRAY_SIZE()
GL_COLOR_ARRAY_STRIDE
int GL_COLOR_ARRAY_STRIDE()
GL_COLOR_ARRAY_TYPE
int GL_COLOR_ARRAY_TYPE()
GL_COLOR_ATTACHMENT0
int GL_COLOR_ATTACHMENT0()
GL_COLOR_BUFFER_BIT
int GL_COLOR_BUFFER_BIT()
GL_COLOR_CLEAR_VALUE
int GL_COLOR_CLEAR_VALUE()
GL_COLOR_WRITEMASK
int GL_COLOR_WRITEMASK()
GL_COMBINE
int GL_COMBINE()
GL_COMBINE_ALPHA
int GL_COMBINE_ALPHA()
GL_COMBINE_RGB
int GL_COMBINE_RGB()
GL_COMPILE_STATUS
int GL_COMPILE_STATUS()
GL_COMPRESSED_TEXTURE_FORMATS
int GL_COMPRESSED_TEXTURE_FORMATS()
GL_CONSTANT
int GL_CONSTANT()
GL_CONSTANT_ALPHA
int GL_CONSTANT_ALPHA()
GL_CONSTANT_COLOR
int GL_CONSTANT_COLOR()
GL_COORD_REPLACE_OES
int GL_COORD_REPLACE_OES()
GL_CULL_FACE
int GL_CULL_FACE()
GL_CULL_FACE_MODE
int GL_CULL_FACE_MODE()
GL_CURRENT_COLOR
int GL_CURRENT_COLOR()
GL_CURRENT_NORMAL
int GL_CURRENT_NORMAL()
GL_CURRENT_PROGRAM
int GL_CURRENT_PROGRAM()
GL_CURRENT_TEXTURE_COORDS
int GL_CURRENT_TEXTURE_COORDS()
GL_CURRENT_VERTEX_ATTRIB
int GL_CURRENT_VERTEX_ATTRIB()
GL_CW
int GL_CW()
GL_DECR
int GL_DECR()
GL_DECR_WRAP
int GL_DECR_WRAP()
GL_DELETE_STATUS
int GL_DELETE_STATUS()
GL_DEPTH_ATTACHMENT
int GL_DEPTH_ATTACHMENT()
GL_DEPTH_BITS
int GL_DEPTH_BITS()
GL_DEPTH_BUFFER_BIT
int GL_DEPTH_BUFFER_BIT()
GL_DEPTH_CLEAR_VALUE
int GL_DEPTH_CLEAR_VALUE()
GL_DEPTH_COMPONENT
int GL_DEPTH_COMPONENT()
GL_DEPTH_COMPONENT16
int GL_DEPTH_COMPONENT16()
GL_DEPTH_FUNC
int GL_DEPTH_FUNC()
GL_DEPTH_RANGE
int GL_DEPTH_RANGE()
GL_DEPTH_TEST
int GL_DEPTH_TEST()
GL_DEPTH_WRITEMASK
int GL_DEPTH_WRITEMASK()
GL_DITHER
int GL_DITHER()
GL_DONT_CARE
int GL_DONT_CARE()
GL_DOT3_RGB
int GL_DOT3_RGB()
GL_DOT3_RGBA
int GL_DOT3_RGBA()
GL_DST_ALPHA
int GL_DST_ALPHA()
GL_DST_COLOR
int GL_DST_COLOR()
GL_DYNAMIC_DRAW
int GL_DYNAMIC_DRAW()
GL_ELEMENT_ARRAY_BUFFER
int GL_ELEMENT_ARRAY_BUFFER()
GL_ELEMENT_ARRAY_BUFFER_BINDING
int GL_ELEMENT_ARRAY_BUFFER_BINDING()
GL_EQUAL
int GL_EQUAL()
GL_EXTENSIONS
int GL_EXTENSIONS()
GL_FALSE
int GL_FALSE()
GL_FASTEST
int GL_FASTEST()
GL_FIXED
int GL_FIXED()
GL_FLOAT
int GL_FLOAT()
GL_FLOAT_MAT2
int GL_FLOAT_MAT2()
GL_FLOAT_MAT3
int GL_FLOAT_MAT3()
GL_FLOAT_MAT4
int GL_FLOAT_MAT4()
GL_FLOAT_VEC2
int GL_FLOAT_VEC2()
GL_FLOAT_VEC3
int GL_FLOAT_VEC3()
GL_FLOAT_VEC4
int GL_FLOAT_VEC4()
GL_FRAGMENT_SHADER
int GL_FRAGMENT_SHADER()
GL_FRAMEBUFFER
int GL_FRAMEBUFFER()
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME()
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE()
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE()
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL()
GL_FRAMEBUFFER_BINDING
int GL_FRAMEBUFFER_BINDING()
GL_FRAMEBUFFER_COMPLETE
int GL_FRAMEBUFFER_COMPLETE()
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT()
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS()
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT()
GL_FRAMEBUFFER_UNSUPPORTED
int GL_FRAMEBUFFER_UNSUPPORTED()
GL_FRONT
int GL_FRONT()
GL_FRONT_AND_BACK
int GL_FRONT_AND_BACK()
GL_FRONT_FACE
int GL_FRONT_FACE()
GL_FUNC_ADD
int GL_FUNC_ADD()
GL_FUNC_REVERSE_SUBTRACT
int GL_FUNC_REVERSE_SUBTRACT()
GL_FUNC_SUBTRACT
int GL_FUNC_SUBTRACT()
GL_GENERATE_MIPMAP
int GL_GENERATE_MIPMAP()
GL_GENERATE_MIPMAP_HINT
int GL_GENERATE_MIPMAP_HINT()
GL_GEQUAL
int GL_GEQUAL()
GL_GREATER
int GL_GREATER()
GL_GREEN_BITS
int GL_GREEN_BITS()
GL_HIGH_FLOAT
int GL_HIGH_FLOAT()
GL_HIGH_INT
int GL_HIGH_INT()
GL_IMPLEMENTATION_COLOR_READ_FORMAT
int GL_IMPLEMENTATION_COLOR_READ_FORMAT()
GL_IMPLEMENTATION_COLOR_READ_TYPE
int GL_IMPLEMENTATION_COLOR_READ_TYPE()
GL_INCR
int GL_INCR()
GL_INCR_WRAP
int GL_INCR_WRAP()
GL_INFO_LOG_LENGTH
int GL_INFO_LOG_LENGTH()
GL_INT
int GL_INT()
GL_INTERPOLATE
int GL_INTERPOLATE()
GL_INT_VEC2
int GL_INT_VEC2()
GL_INT_VEC3
int GL_INT_VEC3()
GL_INT_VEC4
int GL_INT_VEC4()
GL_INVALID_ENUM
int GL_INVALID_ENUM()
GL_INVALID_FRAMEBUFFER_OPERATION
int GL_INVALID_FRAMEBUFFER_OPERATION()
GL_INVALID_OPERATION
int GL_INVALID_OPERATION()
GL_INVALID_VALUE
int GL_INVALID_VALUE()
GL_INVERT
int GL_INVERT()
GL_KEEP
int GL_KEEP()
GL_LEQUAL
int GL_LEQUAL()
GL_LESS
int GL_LESS()
GL_LINEAR
int GL_LINEAR()
GL_LINEAR_MIPMAP_LINEAR
int GL_LINEAR_MIPMAP_LINEAR()
GL_LINEAR_MIPMAP_NEAREST
int GL_LINEAR_MIPMAP_NEAREST()
GL_LINES
int GL_LINES()
GL_LINE_LOOP
int GL_LINE_LOOP()
GL_LINE_STRIP
int GL_LINE_STRIP()
GL_LINE_WIDTH
int GL_LINE_WIDTH()
GL_LINK_STATUS
int GL_LINK_STATUS()
GL_LOGIC_OP_MODE
int GL_LOGIC_OP_MODE()
GL_LOW_FLOAT
int GL_LOW_FLOAT()
GL_LOW_INT
int GL_LOW_INT()
GL_LUMINANCE
int GL_LUMINANCE()
GL_LUMINANCE_ALPHA
int GL_LUMINANCE_ALPHA()
GL_MATRIX_MODE
int GL_MATRIX_MODE()
GL_MAX_CLIP_PLANES
int GL_MAX_CLIP_PLANES()
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS()
GL_MAX_CUBE_MAP_TEXTURE_SIZE
int GL_MAX_CUBE_MAP_TEXTURE_SIZE()
GL_MAX_FRAGMENT_UNIFORM_VECTORS
int GL_MAX_FRAGMENT_UNIFORM_VECTORS()
GL_MAX_RENDERBUFFER_SIZE
int GL_MAX_RENDERBUFFER_SIZE()
GL_MAX_TEXTURE_IMAGE_UNITS
int GL_MAX_TEXTURE_IMAGE_UNITS()
GL_MAX_TEXTURE_SIZE
int GL_MAX_TEXTURE_SIZE()
GL_MAX_VARYING_VECTORS
int GL_MAX_VARYING_VECTORS()
GL_MAX_VERTEX_ATTRIBS
int GL_MAX_VERTEX_ATTRIBS()
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS()
GL_MAX_VERTEX_UNIFORM_VECTORS
int GL_MAX_VERTEX_UNIFORM_VECTORS()
GL_MAX_VIEWPORT_DIMS
int GL_MAX_VIEWPORT_DIMS()
GL_MEDIUM_FLOAT
int GL_MEDIUM_FLOAT()
GL_MEDIUM_INT
int GL_MEDIUM_INT()
GL_MIRRORED_REPEAT
int GL_MIRRORED_REPEAT()
GL_MODELVIEW_MATRIX
int GL_MODELVIEW_MATRIX()
GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES()
GL_MODELVIEW_STACK_DEPTH
int GL_MODELVIEW_STACK_DEPTH()
GL_NEAREST
int GL_NEAREST()
GL_NEAREST_MIPMAP_LINEAR
int GL_NEAREST_MIPMAP_LINEAR()
GL_NEAREST_MIPMAP_NEAREST
int GL_NEAREST_MIPMAP_NEAREST()
GL_NEVER
int GL_NEVER()
GL_NICEST
int GL_NICEST()
GL_NONE
int GL_NONE()
GL_NORMAL_ARRAY_POINTER
int GL_NORMAL_ARRAY_POINTER()
GL_NORMAL_ARRAY_STRIDE
int GL_NORMAL_ARRAY_STRIDE()
GL_NORMAL_ARRAY_TYPE
int GL_NORMAL_ARRAY_TYPE()
GL_NOTEQUAL
int GL_NOTEQUAL()
GL_NO_ERROR
int GL_NO_ERROR()
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int GL_NUM_COMPRESSED_TEXTURE_FORMATS()
GL_NUM_SHADER_BINARY_FORMATS
int GL_NUM_SHADER_BINARY_FORMATS()
GL_ONE
int GL_ONE()
GL_ONE_MINUS_CONSTANT_ALPHA
int GL_ONE_MINUS_CONSTANT_ALPHA()
GL_ONE_MINUS_CONSTANT_COLOR
int GL_ONE_MINUS_CONSTANT_COLOR()
GL_ONE_MINUS_DST_ALPHA
int GL_ONE_MINUS_DST_ALPHA()
GL_ONE_MINUS_DST_COLOR
int GL_ONE_MINUS_DST_COLOR()
GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA()
GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR()
GL_OPERAND0_ALPHA
int GL_OPERAND0_ALPHA()
GL_OPERAND0_RGB
int GL_OPERAND0_RGB()
GL_OPERAND1_ALPHA
int GL_OPERAND1_ALPHA()
GL_OPERAND1_RGB
int GL_OPERAND1_RGB()
GL_OPERAND2_ALPHA
int GL_OPERAND2_ALPHA()
GL_OPERAND2_RGB
int GL_OPERAND2_RGB()
GL_OUT_OF_MEMORY
int GL_OUT_OF_MEMORY()
GL_PACK_ALIGNMENT
int GL_PACK_ALIGNMENT()
GL_POINTS
int GL_POINTS()
GL_POINT_DISTANCE_ATTENUATION
int GL_POINT_DISTANCE_ATTENUATION()
GL_POINT_FADE_THRESHOLD_SIZE
int GL_POINT_FADE_THRESHOLD_SIZE()
GL_POINT_SIZE
int GL_POINT_SIZE()
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES()
GL_POINT_SIZE_ARRAY_OES
int GL_POINT_SIZE_ARRAY_OES()
GL_POINT_SIZE_ARRAY_POINTER_OES
int GL_POINT_SIZE_ARRAY_POINTER_OES()
GL_POINT_SIZE_ARRAY_STRIDE_OES
int GL_POINT_SIZE_ARRAY_STRIDE_OES()
GL_POINT_SIZE_ARRAY_TYPE_OES
int GL_POINT_SIZE_ARRAY_TYPE_OES()
GL_POINT_SIZE_MAX
int GL_POINT_SIZE_MAX()
GL_POINT_SIZE_MIN
int GL_POINT_SIZE_MIN()
GL_POINT_SPRITE_OES
int GL_POINT_SPRITE_OES()
GL_POLYGON_OFFSET_FACTOR
int GL_POLYGON_OFFSET_FACTOR()
GL_POLYGON_OFFSET_FILL
int GL_POLYGON_OFFSET_FILL()
GL_POLYGON_OFFSET_UNITS
int GL_POLYGON_OFFSET_UNITS()
GL_PREVIOUS
int GL_PREVIOUS()
GL_PRIMARY_COLOR
int GL_PRIMARY_COLOR()
GL_PROJECTION_MATRIX
int GL_PROJECTION_MATRIX()
GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES()
GL_PROJECTION_STACK_DEPTH
int GL_PROJECTION_STACK_DEPTH()
GL_RED_BITS
int GL_RED_BITS()
GL_RENDERBUFFER
int GL_RENDERBUFFER()
GL_RENDERBUFFER_ALPHA_SIZE
int GL_RENDERBUFFER_ALPHA_SIZE()
GL_RENDERBUFFER_BINDING
int GL_RENDERBUFFER_BINDING()
GL_RENDERBUFFER_BLUE_SIZE
int GL_RENDERBUFFER_BLUE_SIZE()
GL_RENDERBUFFER_DEPTH_SIZE
int GL_RENDERBUFFER_DEPTH_SIZE()
GL_RENDERBUFFER_GREEN_SIZE
int GL_RENDERBUFFER_GREEN_SIZE()
GL_RENDERBUFFER_HEIGHT
int GL_RENDERBUFFER_HEIGHT()
GL_RENDERBUFFER_INTERNAL_FORMAT
int GL_RENDERBUFFER_INTERNAL_FORMAT()
GL_RENDERBUFFER_RED_SIZE
int GL_RENDERBUFFER_RED_SIZE()
GL_RENDERBUFFER_STENCIL_SIZE
int GL_RENDERBUFFER_STENCIL_SIZE()
GL_RENDERBUFFER_WIDTH
int GL_RENDERBUFFER_WIDTH()
GL_RENDERER
int GL_RENDERER()
GL_REPEAT
int GL_REPEAT()
GL_REPLACE
int GL_REPLACE()
GL_RGB
int GL_RGB()
GL_RGB565
int GL_RGB565()
GL_RGB5_A1
int GL_RGB5_A1()
GL_RGBA
int GL_RGBA()
GL_RGBA4
int GL_RGBA4()
GL_RGB_SCALE
int GL_RGB_SCALE()
GL_SAMPLER_2D
int GL_SAMPLER_2D()
GL_SAMPLER_CUBE
int GL_SAMPLER_CUBE()
GL_SAMPLES
int GL_SAMPLES()
GL_SAMPLE_ALPHA_TO_COVERAGE
int GL_SAMPLE_ALPHA_TO_COVERAGE()
GL_SAMPLE_BUFFERS
int GL_SAMPLE_BUFFERS()
GL_SAMPLE_COVERAGE
int GL_SAMPLE_COVERAGE()
GL_SAMPLE_COVERAGE_INVERT
int GL_SAMPLE_COVERAGE_INVERT()
GL_SAMPLE_COVERAGE_VALUE
int GL_SAMPLE_COVERAGE_VALUE()
GL_SCISSOR_BOX
int GL_SCISSOR_BOX()
GL_SCISSOR_TEST
int GL_SCISSOR_TEST()
GL_SHADER_BINARY_FORMATS
int GL_SHADER_BINARY_FORMATS()
GL_SHADER_COMPILER
int GL_SHADER_COMPILER()
GL_SHADER_SOURCE_LENGTH
int GL_SHADER_SOURCE_LENGTH()
GL_SHADER_TYPE
int GL_SHADER_TYPE()
GL_SHADE_MODEL
int GL_SHADE_MODEL()
GL_SHADING_LANGUAGE_VERSION
int GL_SHADING_LANGUAGE_VERSION()
GL_SHORT
int GL_SHORT()
GL_SRC0_ALPHA
int GL_SRC0_ALPHA()
GL_SRC0_RGB
int GL_SRC0_RGB()
GL_SRC1_ALPHA
int GL_SRC1_ALPHA()
GL_SRC1_RGB
int GL_SRC1_RGB()
GL_SRC2_ALPHA
int GL_SRC2_ALPHA()
GL_SRC2_RGB
int GL_SRC2_RGB()
GL_SRC_ALPHA
int GL_SRC_ALPHA()
GL_SRC_ALPHA_SATURATE
int GL_SRC_ALPHA_SATURATE()
GL_SRC_COLOR
int GL_SRC_COLOR()
GL_STATIC_DRAW
int GL_STATIC_DRAW()
GL_STENCIL_ATTACHMENT
int GL_STENCIL_ATTACHMENT()
GL_STENCIL_BACK_FAIL
int GL_STENCIL_BACK_FAIL()
GL_STENCIL_BACK_FUNC
int GL_STENCIL_BACK_FUNC()
GL_STENCIL_BACK_PASS_DEPTH_FAIL
int GL_STENCIL_BACK_PASS_DEPTH_FAIL()
GL_STENCIL_BACK_PASS_DEPTH_PASS
int GL_STENCIL_BACK_PASS_DEPTH_PASS()
GL_STENCIL_BACK_REF
int GL_STENCIL_BACK_REF()
GL_STENCIL_BACK_VALUE_MASK
int GL_STENCIL_BACK_VALUE_MASK()
GL_STENCIL_BACK_WRITEMASK
int GL_STENCIL_BACK_WRITEMASK()
GL_STENCIL_BITS
int GL_STENCIL_BITS()
GL_STENCIL_BUFFER_BIT
int GL_STENCIL_BUFFER_BIT()
GL_STENCIL_CLEAR_VALUE
int GL_STENCIL_CLEAR_VALUE()
GL_STENCIL_FAIL
int GL_STENCIL_FAIL()
GL_STENCIL_FUNC
int GL_STENCIL_FUNC()
GL_STENCIL_INDEX
int GL_STENCIL_INDEX()
GL_STENCIL_INDEX8
int GL_STENCIL_INDEX8()
GL_STENCIL_PASS_DEPTH_FAIL
int GL_STENCIL_PASS_DEPTH_FAIL()
GL_STENCIL_PASS_DEPTH_PASS
int GL_STENCIL_PASS_DEPTH_PASS()
GL_STENCIL_REF
int GL_STENCIL_REF()
GL_STENCIL_TEST
int GL_STENCIL_TEST()
GL_STENCIL_VALUE_MASK
int GL_STENCIL_VALUE_MASK()
GL_STENCIL_WRITEMASK
int GL_STENCIL_WRITEMASK()
GL_STREAM_DRAW
int GL_STREAM_DRAW()
GL_SUBPIXEL_BITS
int GL_SUBPIXEL_BITS()
GL_SUBTRACT
int GL_SUBTRACT()
GL_TEXTURE
int GL_TEXTURE()
GL_TEXTURE0
int GL_TEXTURE0()
GL_TEXTURE1
int GL_TEXTURE1()
GL_TEXTURE2
int GL_TEXTURE2()
GL_TEXTURE3
int GL_TEXTURE3()
GL_TEXTURE4
int GL_TEXTURE4()
GL_TEXTURE5
int GL_TEXTURE5()
GL_TEXTURE6
int GL_TEXTURE6()
GL_TEXTURE7
int GL_TEXTURE7()
GL_TEXTURE8
int GL_TEXTURE8()
GL_TEXTURE9
int GL_TEXTURE9()
GL_TEXTURE10
int GL_TEXTURE10()
GL_TEXTURE11
int GL_TEXTURE11()
GL_TEXTURE12
int GL_TEXTURE12()
GL_TEXTURE13
int GL_TEXTURE13()
GL_TEXTURE14
int GL_TEXTURE14()
GL_TEXTURE15
int GL_TEXTURE15()
GL_TEXTURE16
int GL_TEXTURE16()
GL_TEXTURE17
int GL_TEXTURE17()
GL_TEXTURE18
int GL_TEXTURE18()
GL_TEXTURE19
int GL_TEXTURE19()
GL_TEXTURE20
int GL_TEXTURE20()
GL_TEXTURE21
int GL_TEXTURE21()
GL_TEXTURE22
int GL_TEXTURE22()
GL_TEXTURE23
int GL_TEXTURE23()
GL_TEXTURE24
int GL_TEXTURE24()
GL_TEXTURE25
int GL_TEXTURE25()
GL_TEXTURE26
int GL_TEXTURE26()
GL_TEXTURE27
int GL_TEXTURE27()
GL_TEXTURE28
int GL_TEXTURE28()
GL_TEXTURE29
int GL_TEXTURE29()
GL_TEXTURE30
int GL_TEXTURE30()
GL_TEXTURE31
int GL_TEXTURE31()
GL_TEXTURE_2D
int GL_TEXTURE_2D()
GL_TEXTURE_BINDING_2D
int GL_TEXTURE_BINDING_2D()
GL_TEXTURE_BINDING_CUBE_MAP
int GL_TEXTURE_BINDING_CUBE_MAP()
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING()
GL_TEXTURE_COORD_ARRAY_POINTER
int GL_TEXTURE_COORD_ARRAY_POINTER()
GL_TEXTURE_COORD_ARRAY_SIZE
int GL_TEXTURE_COORD_ARRAY_SIZE()
GL_TEXTURE_COORD_ARRAY_STRIDE
int GL_TEXTURE_COORD_ARRAY_STRIDE()
GL_TEXTURE_COORD_ARRAY_TYPE
int GL_TEXTURE_COORD_ARRAY_TYPE()
GL_TEXTURE_CUBE_MAP
int GL_TEXTURE_CUBE_MAP()
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X()
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y()
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z()
GL_TEXTURE_CUBE_MAP_POSITIVE_X
int GL_TEXTURE_CUBE_MAP_POSITIVE_X()
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y()
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z()
GL_TEXTURE_MAG_FILTER
int GL_TEXTURE_MAG_FILTER()
GL_TEXTURE_MATRIX
int GL_TEXTURE_MATRIX()
GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES()
GL_TEXTURE_MIN_FILTER
int GL_TEXTURE_MIN_FILTER()
GL_TEXTURE_STACK_DEPTH
int GL_TEXTURE_STACK_DEPTH()
GL_TEXTURE_WRAP_S
int GL_TEXTURE_WRAP_S()
GL_TEXTURE_WRAP_T
int GL_TEXTURE_WRAP_T()
GL_TRIANGLES
int GL_TRIANGLES()
GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN()
GL_TRIANGLE_STRIP
int GL_TRIANGLE_STRIP()
GL_TRUE
int GL_TRUE()
GL_UNPACK_ALIGNMENT
int GL_UNPACK_ALIGNMENT()
GL_UNSIGNED_BYTE
int GL_UNSIGNED_BYTE()
GL_UNSIGNED_INT
int GL_UNSIGNED_INT()
GL_UNSIGNED_SHORT
int GL_UNSIGNED_SHORT()
GL_UNSIGNED_SHORT_4_4_4_4
int GL_UNSIGNED_SHORT_4_4_4_4()
GL_UNSIGNED_SHORT_5_5_5_1
int GL_UNSIGNED_SHORT_5_5_5_1()
GL_UNSIGNED_SHORT_5_6_5
int GL_UNSIGNED_SHORT_5_6_5()
GL_VALIDATE_STATUS
int GL_VALIDATE_STATUS()
GL_VENDOR
int GL_VENDOR()
GL_VERSION
int GL_VERSION()
GL_VERTEX_ARRAY_BUFFER_BINDING
int GL_VERTEX_ARRAY_BUFFER_BINDING()
GL_VERTEX_ARRAY_POINTER
int GL_VERTEX_ARRAY_POINTER()
GL_VERTEX_ARRAY_SIZE
int GL_VERTEX_ARRAY_SIZE()
GL_VERTEX_ARRAY_STRIDE
int GL_VERTEX_ARRAY_STRIDE()
GL_VERTEX_ARRAY_TYPE
int GL_VERTEX_ARRAY_TYPE()
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING()
GL_VERTEX_ATTRIB_ARRAY_ENABLED
int GL_VERTEX_ATTRIB_ARRAY_ENABLED()
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED()
GL_VERTEX_ATTRIB_ARRAY_POINTER
int GL_VERTEX_ATTRIB_ARRAY_POINTER()
GL_VERTEX_ATTRIB_ARRAY_SIZE
int GL_VERTEX_ATTRIB_ARRAY_SIZE()
GL_VERTEX_ATTRIB_ARRAY_STRIDE
int GL_VERTEX_ATTRIB_ARRAY_STRIDE()
GL_VERTEX_ATTRIB_ARRAY_TYPE
int GL_VERTEX_ATTRIB_ARRAY_TYPE()
GL_VERTEX_SHADER
int GL_VERTEX_SHADER()
GL_VIEWPORT
int GL_VIEWPORT()
GL_WRITE_ONLY
int GL_WRITE_ONLY()
GL_ZERO
int GL_ZERO()
glActiveTexture
void glActiveTexture(int textureUnit)
- glActiveTexture
glAttachShader
void glAttachShader(int programId,
int shaderId)
- glAttachShader
glBindAttribLocation
void glBindAttribLocation(int programId,
int attributeIndex,
String attributeName)
- glBindAttribLocation
glBindBuffer
void glBindBuffer(int vertexBufferType,
int vertexBufferId)
- glBindBuffer
glBindRenderbuffer
void glBindRenderbuffer(int target,
int renderBufferId)
- glBindRenderbuffer
glBindTexture
void glBindTexture(int textureType,
int textureId)
- glBindTexture
glBlendColor
void glBlendColor(float red,
float green,
float blue,
float alpha)
- glBlendColor
glBlendEquation
void glBlendEquation(int operator)
- glBlendEquation
glBlendEquationSeparate
void glBlendEquationSeparate(int rgbOperator,
int alphaOperator)
- glBlendEquationSeparate
glBlendFunc
void glBlendFunc(int sourceFactor,
int destinationFactor)
- glBlendFunc
glBlendFuncSeparate
void glBlendFuncSeparate(int sourceRGBFactor,
int destinationRGBFactor,
int sourceAlphaFactor,
int destinationAlphaFactor)
- glBlendFuncSeparate
glBufferData
void glBufferData(int vertexBufferType,
int size,
Buffer data,
int vertexBufferUsage)
- glBufferData
glBufferSubData
void glBufferSubData(int vertexBufferType,
int offset,
int size,
Buffer data)
- glBufferSubData
glClear
void glClear(int mask)
- glClear
glClearColor
void glClearColor(float red,
float green,
float blue,
float alpha)
- glClearColor
glClearDepthf
void glClearDepthf(float depth)
- glClearDepthf
glClearStencil
void glClearStencil(int stencil)
- glClearStencil
glColorMask
void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
- glColorMask
glCompileShader
void glCompileShader(int shaderId)
- glCompileShader
glCreateProgram
int glCreateProgram()
- glCreateProgram
glCreateShader
int glCreateShader(int shaderType)
- glCreateShader
glDeleteBuffers
void glDeleteBuffers(int count,
int[] vertexBufferIds,
int offset)
- glDeleteBuffers
glDeleteProgram
void glDeleteProgram(int programId)
- glDeleteProgram
glDeleteRenderbuffers
void glDeleteRenderbuffers(int count,
int[] renderBufferIds,
int offset)
- glDeleteRenderbuffers
glDeleteShader
void glDeleteShader(int shaderId)
- glDeleteShader
glDeleteTextures
void glDeleteTextures(int count,
int[] textureIds,
int offset)
- glDeleteTextures
glDisable
void glDisable(int capability)
- glDisable
glDisableVertexAttribArray
void glDisableVertexAttribArray(int index)
- glDisableVertexAttribArray
glDepthMask
void glDepthMask(boolean writable)
- glDepthMask
glDetachShader
void glDetachShader(int programId,
int shaderId)
- glDetachShader
glDrawArrays
void glDrawArrays(int mode,
int first,
int count)
- glDrawArrays
glDrawElements
void glDrawElements(int mode,
int count,
int type,
Buffer indices)
- glDrawElements
glDrawElements
void glDrawElements(int mode,
int count,
int type,
int offset)
- glDrawElements
glEnable
void glEnable(int capability)
- glEnable
glEnableVertexAttribArray
void glEnableVertexAttribArray(int index)
- glEnableVertexAttribArray
glFinish
void glFinish()
- glFinish
glFlush
void glFlush()
- glFlush
glGenBuffers
void glGenBuffers(int vertexBufferType,
int[] vertexBufferIds,
int offset)
- glGenBuffers
glGenerateMipmap
void glGenerateMipmap(int textureType)
- glGenerateMipmap
glGenRenderbuffers
void glGenRenderbuffers(int count,
int[] renderBufferIds,
int offset)
- glGenRenderbuffers
glGenTextures
void glGenTextures(int textureType,
int[] textureIds,
int offset)
- glGenTextures
glGetAttribLocation
int glGetAttribLocation(int programId,
String attributeName)
- glGetAttribLocation
glGetBooleanv
void glGetBooleanv(int parameterId,
IntBuffer params)
- glGetBooleanv
glGetBooleanv
void glGetBooleanv(int parameterId,
boolean[] params,
int offset)
- glGetBooleanv
glGetError
int glGetError()
- glGetError
glGetFloatv
void glGetFloatv(int parameterId,
FloatBuffer params)
- glGetFloatv
glGetFloatv
void glGetFloatv(int parameterId,
float[] params,
int offset)
- glGetFloatv
glGetIntegerv
void glGetIntegerv(int parameterId,
IntBuffer params)
- glGetIntegerv
glGetIntegerv
void glGetIntegerv(int parameterId,
int[] params,
int offset)
- glGetIntegerv
glGetProgramInfoLog
String glGetProgramInfoLog(int programId)
- glGetProgramInfoLog
glGetProgramiv
void glGetProgramiv(int programId,
int parameterId,
int[] params,
int offset)
- glGetProgramiv
glGetShaderInfoLog
String glGetShaderInfoLog(int shaderId)
- glGetShaderInfoLog
glGetShaderiv
void glGetShaderiv(int shaderId,
int parameterId,
int[] params,
int offset)
- glGetShaderiv
glGetString
String glGetString(int parameterId)
- glGettring
glGetUniformfv
void glGetUniformfv(int programId,
int uniformLocation,
FloatBuffer params)
- glGetUniformfv
glGetUniformfv
void glGetUniformfv(int programId,
int uniformLocation,
float[] params,
int offset)
- glGetUniformfv
glGetUniformiv
void glGetUniformiv(int programId,
int uniformLocation,
IntBuffer params)
- glGetUniformiv
glGetUniformiv
void glGetUniformiv(int programId,
int uniformLocation,
int[] params,
int offset)
- glGetUniformiv
glGetUniformLocation
int glGetUniformLocation(int programId,
String variableName)
- glGetUniformLocation
glIsEnabled
boolean glIsEnabled(int capability)
- glIsEnabled
glLinkProgram
void glLinkProgram(int programId)
- glLinkProgram
glReleaseShaderCompiler
void glReleaseShaderCompiler()
- glReleaseShaderCompiler
glRenderbufferStorage
void glRenderbufferStorage(int target,
int internalFormat,
int width,
int height)
- glRenderbufferStorage
glShaderSource
void glShaderSource(int shaderId,
String shaderSourceCode)
- glShaderSource
glStencilFunc
void glStencilFunc(int comparisonOperator,
int referenceValue,
int mask)
- glStencilFunc
glStencilFuncSeparate
void glStencilFuncSeparate(int face,
int comparisonOperator,
int referenceValue,
int mask)
- glStencilFuncSeparate
glStencilMask
void glStencilMask(int stencilMask)
- glStencilMask
glStencilMaskSeparate
void glStencilMaskSeparate(int face,
int stencilMask)
- glStencilMaskSeparate
glStencilOp
void glStencilOp(int stencilFail,
int depthFail,
int pass)
- glStencilOp
glStencilOpSeparate
void glStencilOpSeparate(int face,
int stencilFail,
int depthFail,
int pass)
- glStencilOpSeparate
glTexParameteri
void glTexParameteri(int textureType,
int parameterId,
int parameterValue)
- glTexParameteri
glUniform1f
void glUniform1f(int uniformLocation,
float x)
- glUniform1f
glUniform1fv
void glUniform1fv(int uniformLocation,
int count,
FloatBuffer values)
- glUniform1fv
glUniform1fv
void glUniform1fv(int uniformLocation,
int count,
float[] values,
int offset)
- glUniform1fv
glUniform1i
void glUniform1i(int uniformLocation,
int x)
- glUniform1i
glUniform1iv
void glUniform1iv(int uniformLocation,
int count,
IntBuffer values)
- glUniform1iv
glUniform1iv
void glUniform1iv(int uniformLocation,
int count,
int[] values,
int offset)
- glUniform1iv
glUniform2f
void glUniform2f(int uniformLocation,
float x,
float y)
- glUniform2f
glUniform2fv
void glUniform2fv(int uniformLocation,
int count,
FloatBuffer values)
- glUniform2fv
glUniform2fv
void glUniform2fv(int uniformLocation,
int count,
float[] values,
int offset)
- glUniform2fv
glUniform2i
void glUniform2i(int uniformLocation,
int x,
int y)
- glUniform2i
glUniform2iv
void glUniform2iv(int uniformLocation,
int count,
IntBuffer values)
- glUniform2iv
glUniform2iv
void glUniform2iv(int uniformLocation,
int count,
int[] values,
int offset)
- glUniform2iv
glUniform3f
void glUniform3f(int uniformLocation,
float x,
float y,
float z)
- glUniform3f
glUniform3fv
void glUniform3fv(int uniformLocation,
int count,
FloatBuffer values)
- glUniform3fv
glUniform3fv
void glUniform3fv(int uniformLocation,
int count,
float[] values,
int offset)
- glUniform3fv
glUniform3i
void glUniform3i(int uniformLocation,
int x,
int y,
int z)
- glUniform3i
glUniform3iv
void glUniform3iv(int uniformLocation,
int count,
IntBuffer values)
- glUniform3iv
glUniform3iv
void glUniform3iv(int uniformLocation,
int count,
int[] values,
int offset)
- glUniform3iv
glUniform4f
void glUniform4f(int uniformLocation,
float x,
float y,
float z,
float w)
- glUniform4f
glUniform4fv
void glUniform4fv(int uniformLocation,
int count,
FloatBuffer values)
- glUniform4fv
glUniform4fv
void glUniform4fv(int uniformLocation,
int count,
float[] values,
int offset)
- glUniform4fv
glUniform4i
void glUniform4i(int uniformLocation,
int x,
int y,
int z,
int w)
- glUniform4i
glUniform4iv
void glUniform4iv(int uniformLocation,
int count,
IntBuffer values)
- glUniform4iv
glUniform4iv
void glUniform4iv(int uniformLocation,
int count,
int[] values,
int offset)
- glUniform4iv
glUniformMatrix2fv
void glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
- glUniformMatrix2fv
glUniformMatrix2fv
void glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
- glUniformMatrix2fv
glUniformMatrix3fv
void glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
- glUniformMatrix3fv
glUniformMatrix3fv
void glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
- glUniformMatrix3fv
glUniformMatrix4fv
void glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
- glUniformMatrix4fv
glUniformMatrix4fv
void glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
- glUniformMatrix4fv
glUseProgram
void glUseProgram(int programId)
- glUseProgram
glVertexAttrib1f
void glVertexAttrib1f(int vertexAttributeIndex,
float x)
- glVertexAttrib1f
glVertexAttrib1fv
void glVertexAttrib1fv(int vertexAttributeIndex,
FloatBuffer values)
- glVertexAttrib1fv
glVertexAttrib1fv
void glVertexAttrib1fv(int vertexAttributeIndex,
float[] values,
int offset)
- glVertexAttrib1fv
glVertexAttrib2f
void glVertexAttrib2f(int vertexAttributeIndex,
float x,
float y)
- glVertexAttrib2f
glVertexAttrib2fv
void glVertexAttrib2fv(int vertexAttributeIndex,
FloatBuffer values)
- glVertexAttrib2fv
glVertexAttrib2fv
void glVertexAttrib2fv(int vertexAttributeIndex,
float[] values,
int offset)
- glVertexAttrib2fv
glVertexAttrib3f
void glVertexAttrib3f(int vertexAttributeIndex,
float x,
float y,
float z)
- glVertexAttrib3f
glVertexAttrib3fv
void glVertexAttrib3fv(int vertexAttributeIndex,
FloatBuffer values)
- glVertexAttrib3fv
glVertexAttrib3fv
void glVertexAttrib3fv(int vertexAttributeIndex,
float[] values,
int offset)
- glVertexAttrib3fv
glVertexAttrib4f
void glVertexAttrib4f(int vertexAttributeIndex,
float x,
float y,
float z,
float w)
- glVertexAttrib4f
glVertexAttrib4fv
void glVertexAttrib4fv(int vertexAttributeIndex,
FloatBuffer values)
- glVertexAttrib4fv
glVertexAttrib4fv
void glVertexAttrib4fv(int vertexAttributeIndex,
float[] values,
int offset)
- glVertexAttrib4fv
glVertexAttribPointer
void glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
- glVertexAttribPointer
glVertexAttribPointer
void glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
int offset)
- glVertexAttribPointer
glViewport
void glViewport(int x,
int y,
int width,
int height)
- glViewport