com.neovisionaries.android.opengl
Interface GLES

All Known Implementing Classes:
GLESImpl11, GLESImpl20, GLESImpl20_9, GLESImplBase

public interface GLES

OpenGL ES interface.

An implementation of this interface can be obtained by GLESFactory.getInstance().

Author:
Takahiko Kawasaki
See Also:
GLESFactory.getInstance()

Method Summary
 int getMajorVersion()
          Get the major version number of OpenGL ES.
 int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH()
           
 int GL_ACTIVE_ATTRIBUTES()
           
 int GL_ACTIVE_TEXTURE()
           
 int GL_ACTIVE_UNIFORM_MAX_LENGTH()
           
 int GL_ACTIVE_UNIFORMS()
           
 int GL_ADD_SIGNED()
           
 int GL_ALIASED_LINE_WIDTH_RANGE()
           
 int GL_ALIASED_POINT_SIZE_RANGE()
           
 int GL_ALPHA_BITS()
           
 int GL_ALPHA_SCALE()
           
 int GL_ALPHA_TEST_FUNC()
           
 int GL_ALPHA_TEST_REF()
           
 int GL_ALPHA()
           
 int GL_ALWAYS()
           
 int GL_ARRAY_BUFFER_BINDING()
           
 int GL_ARRAY_BUFFER()
           
 int GL_ATTACHED_SHADERS()
           
 int GL_BACK()
           
 int GL_BLEND_COLOR()
           
 int GL_BLEND_DST_ALPHA()
           
 int GL_BLEND_DST_RGB()
           
 int GL_BLEND_DST()
           
 int GL_BLEND_EQUATION_ALPHA()
           
 int GL_BLEND_EQUATION_RGB()
           
 int GL_BLEND_EQUATION()
           
 int GL_BLEND_SRC_ALPHA()
           
 int GL_BLEND_SRC_RGB()
           
 int GL_BLEND_SRC()
           
 int GL_BLEND()
           
 int GL_BLUE_BITS()
           
 int GL_BOOL_VEC2()
           
 int GL_BOOL_VEC3()
           
 int GL_BOOL_VEC4()
           
 int GL_BOOL()
           
 int GL_BUFFER_ACCESS()
           
 int GL_BUFFER_SIZE()
           
 int GL_BUFFER_USAGE()
           
 int GL_BYTE()
           
 int GL_CCW()
           
 int GL_CLAMP_TO_EDGE()
           
 int GL_CLIENT_ACTIVE_TEXTURE()
           
 int GL_CLIP_PLANE0()
           
 int GL_CLIP_PLANE1()
           
 int GL_CLIP_PLANE2()
           
 int GL_CLIP_PLANE3()
           
 int GL_CLIP_PLANE4()
           
 int GL_CLIP_PLANE5()
           
 int GL_COLOR_ARRAY_BUFFER_BINDING()
           
 int GL_COLOR_ARRAY_POINTER()
           
 int GL_COLOR_ARRAY_SIZE()
           
 int GL_COLOR_ARRAY_STRIDE()
           
 int GL_COLOR_ARRAY_TYPE()
           
 int GL_COLOR_ATTACHMENT0()
           
 int GL_COLOR_BUFFER_BIT()
           
 int GL_COLOR_CLEAR_VALUE()
           
 int GL_COLOR_WRITEMASK()
           
 int GL_COMBINE_ALPHA()
           
 int GL_COMBINE_RGB()
           
 int GL_COMBINE()
           
 int GL_COMPILE_STATUS()
           
 int GL_COMPRESSED_TEXTURE_FORMATS()
           
 int GL_CONSTANT_ALPHA()
           
 int GL_CONSTANT_COLOR()
           
 int GL_CONSTANT()
           
 int GL_COORD_REPLACE_OES()
           
 int GL_CULL_FACE_MODE()
           
 int GL_CULL_FACE()
           
 int GL_CURRENT_COLOR()
           
 int GL_CURRENT_NORMAL()
           
 int GL_CURRENT_PROGRAM()
           
 int GL_CURRENT_TEXTURE_COORDS()
           
 int GL_CURRENT_VERTEX_ATTRIB()
           
 int GL_CW()
           
 int GL_DECR_WRAP()
           
 int GL_DECR()
           
 int GL_DELETE_STATUS()
           
 int GL_DEPTH_ATTACHMENT()
           
 int GL_DEPTH_BITS()
           
 int GL_DEPTH_BUFFER_BIT()
           
 int GL_DEPTH_CLEAR_VALUE()
           
 int GL_DEPTH_COMPONENT()
           
 int GL_DEPTH_COMPONENT16()
           
 int GL_DEPTH_FUNC()
           
 int GL_DEPTH_RANGE()
           
 int GL_DEPTH_TEST()
           
 int GL_DEPTH_WRITEMASK()
           
 int GL_DITHER()
           
 int GL_DONT_CARE()
           
 int GL_DOT3_RGB()
           
 int GL_DOT3_RGBA()
           
 int GL_DST_ALPHA()
           
 int GL_DST_COLOR()
           
 int GL_DYNAMIC_DRAW()
           
 int GL_ELEMENT_ARRAY_BUFFER_BINDING()
           
 int GL_ELEMENT_ARRAY_BUFFER()
           
 int GL_EQUAL()
           
 int GL_EXTENSIONS()
           
 int GL_FALSE()
           
 int GL_FASTEST()
           
 int GL_FIXED()
           
 int GL_FLOAT_MAT2()
           
 int GL_FLOAT_MAT3()
           
 int GL_FLOAT_MAT4()
           
 int GL_FLOAT_VEC2()
           
 int GL_FLOAT_VEC3()
           
 int GL_FLOAT_VEC4()
           
 int GL_FLOAT()
           
 int GL_FRAGMENT_SHADER()
           
 int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME()
           
 int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE()
           
 int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE()
           
 int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL()
           
 int GL_FRAMEBUFFER_BINDING()
           
 int GL_FRAMEBUFFER_COMPLETE()
           
 int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT()
           
 int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS()
           
 int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT()
           
 int GL_FRAMEBUFFER_UNSUPPORTED()
           
 int GL_FRAMEBUFFER()
           
 int GL_FRONT_AND_BACK()
           
 int GL_FRONT_FACE()
           
 int GL_FRONT()
           
 int GL_FUNC_ADD()
           
 int GL_FUNC_REVERSE_SUBTRACT()
           
 int GL_FUNC_SUBTRACT()
           
 int GL_GENERATE_MIPMAP_HINT()
           
 int GL_GENERATE_MIPMAP()
           
 int GL_GEQUAL()
           
 int GL_GREATER()
           
 int GL_GREEN_BITS()
           
 int GL_HIGH_FLOAT()
           
 int GL_HIGH_INT()
           
 int GL_IMPLEMENTATION_COLOR_READ_FORMAT()
           
 int GL_IMPLEMENTATION_COLOR_READ_TYPE()
           
 int GL_INCR_WRAP()
           
 int GL_INCR()
           
 int GL_INFO_LOG_LENGTH()
           
 int GL_INT_VEC2()
           
 int GL_INT_VEC3()
           
 int GL_INT_VEC4()
           
 int GL_INT()
           
 int GL_INTERPOLATE()
           
 int GL_INVALID_ENUM()
           
 int GL_INVALID_FRAMEBUFFER_OPERATION()
           
 int GL_INVALID_OPERATION()
           
 int GL_INVALID_VALUE()
           
 int GL_INVERT()
           
 int GL_KEEP()
           
 int GL_LEQUAL()
           
 int GL_LESS()
           
 int GL_LINE_LOOP()
           
 int GL_LINE_STRIP()
           
 int GL_LINE_WIDTH()
           
 int GL_LINEAR_MIPMAP_LINEAR()
           
 int GL_LINEAR_MIPMAP_NEAREST()
           
 int GL_LINEAR()
           
 int GL_LINES()
           
 int GL_LINK_STATUS()
           
 int GL_LOGIC_OP_MODE()
           
 int GL_LOW_FLOAT()
           
 int GL_LOW_INT()
           
 int GL_LUMINANCE_ALPHA()
           
 int GL_LUMINANCE()
           
 int GL_MATRIX_MODE()
           
 int GL_MAX_CLIP_PLANES()
           
 int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS()
           
 int GL_MAX_CUBE_MAP_TEXTURE_SIZE()
           
 int GL_MAX_FRAGMENT_UNIFORM_VECTORS()
           
 int GL_MAX_RENDERBUFFER_SIZE()
           
 int GL_MAX_TEXTURE_IMAGE_UNITS()
           
 int GL_MAX_TEXTURE_SIZE()
           
 int GL_MAX_VARYING_VECTORS()
           
 int GL_MAX_VERTEX_ATTRIBS()
           
 int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS()
           
 int GL_MAX_VERTEX_UNIFORM_VECTORS()
           
 int GL_MAX_VIEWPORT_DIMS()
           
 int GL_MEDIUM_FLOAT()
           
 int GL_MEDIUM_INT()
           
 int GL_MIRRORED_REPEAT()
           
 int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES()
           
 int GL_MODELVIEW_MATRIX()
           
 int GL_MODELVIEW_STACK_DEPTH()
           
 int GL_NEAREST_MIPMAP_LINEAR()
           
 int GL_NEAREST_MIPMAP_NEAREST()
           
 int GL_NEAREST()
           
 int GL_NEVER()
           
 int GL_NICEST()
           
 int GL_NO_ERROR()
           
 int GL_NONE()
           
 int GL_NORMAL_ARRAY_POINTER()
           
 int GL_NORMAL_ARRAY_STRIDE()
           
 int GL_NORMAL_ARRAY_TYPE()
           
 int GL_NOTEQUAL()
           
 int GL_NUM_COMPRESSED_TEXTURE_FORMATS()
           
 int GL_NUM_SHADER_BINARY_FORMATS()
           
 int GL_ONE_MINUS_CONSTANT_ALPHA()
           
 int GL_ONE_MINUS_CONSTANT_COLOR()
           
 int GL_ONE_MINUS_DST_ALPHA()
           
 int GL_ONE_MINUS_DST_COLOR()
           
 int GL_ONE_MINUS_SRC_ALPHA()
           
 int GL_ONE_MINUS_SRC_COLOR()
           
 int GL_ONE()
           
 int GL_OPERAND0_ALPHA()
           
 int GL_OPERAND0_RGB()
           
 int GL_OPERAND1_ALPHA()
           
 int GL_OPERAND1_RGB()
           
 int GL_OPERAND2_ALPHA()
           
 int GL_OPERAND2_RGB()
           
 int GL_OUT_OF_MEMORY()
           
 int GL_PACK_ALIGNMENT()
           
 int GL_POINT_DISTANCE_ATTENUATION()
           
 int GL_POINT_FADE_THRESHOLD_SIZE()
           
 int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES()
           
 int GL_POINT_SIZE_ARRAY_OES()
           
 int GL_POINT_SIZE_ARRAY_POINTER_OES()
           
 int GL_POINT_SIZE_ARRAY_STRIDE_OES()
           
 int GL_POINT_SIZE_ARRAY_TYPE_OES()
           
 int GL_POINT_SIZE_MAX()
           
 int GL_POINT_SIZE_MIN()
           
 int GL_POINT_SIZE()
           
 int GL_POINT_SPRITE_OES()
           
 int GL_POINTS()
           
 int GL_POLYGON_OFFSET_FACTOR()
           
 int GL_POLYGON_OFFSET_FILL()
           
 int GL_POLYGON_OFFSET_UNITS()
           
 int GL_PREVIOUS()
           
 int GL_PRIMARY_COLOR()
           
 int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES()
           
 int GL_PROJECTION_MATRIX()
           
 int GL_PROJECTION_STACK_DEPTH()
           
 int GL_RED_BITS()
           
 int GL_RENDERBUFFER_ALPHA_SIZE()
           
 int GL_RENDERBUFFER_BINDING()
           
 int GL_RENDERBUFFER_BLUE_SIZE()
           
 int GL_RENDERBUFFER_DEPTH_SIZE()
           
 int GL_RENDERBUFFER_GREEN_SIZE()
           
 int GL_RENDERBUFFER_HEIGHT()
           
 int GL_RENDERBUFFER_INTERNAL_FORMAT()
           
 int GL_RENDERBUFFER_RED_SIZE()
           
 int GL_RENDERBUFFER_STENCIL_SIZE()
           
 int GL_RENDERBUFFER_WIDTH()
           
 int GL_RENDERBUFFER()
           
 int GL_RENDERER()
           
 int GL_REPEAT()
           
 int GL_REPLACE()
           
 int GL_RGB_SCALE()
           
 int GL_RGB()
           
 int GL_RGB5_A1()
           
 int GL_RGB565()
           
 int GL_RGBA()
           
 int GL_RGBA4()
           
 int GL_SAMPLE_ALPHA_TO_COVERAGE()
           
 int GL_SAMPLE_BUFFERS()
           
 int GL_SAMPLE_COVERAGE_INVERT()
           
 int GL_SAMPLE_COVERAGE_VALUE()
           
 int GL_SAMPLE_COVERAGE()
           
 int GL_SAMPLER_2D()
           
 int GL_SAMPLER_CUBE()
           
 int GL_SAMPLES()
           
 int GL_SCISSOR_BOX()
           
 int GL_SCISSOR_TEST()
           
 int GL_SHADE_MODEL()
           
 int GL_SHADER_BINARY_FORMATS()
           
 int GL_SHADER_COMPILER()
           
 int GL_SHADER_SOURCE_LENGTH()
           
 int GL_SHADER_TYPE()
           
 int GL_SHADING_LANGUAGE_VERSION()
           
 int GL_SHORT()
           
 int GL_SRC_ALPHA_SATURATE()
           
 int GL_SRC_ALPHA()
           
 int GL_SRC_COLOR()
           
 int GL_SRC0_ALPHA()
           
 int GL_SRC0_RGB()
           
 int GL_SRC1_ALPHA()
           
 int GL_SRC1_RGB()
           
 int GL_SRC2_ALPHA()
           
 int GL_SRC2_RGB()
           
 int GL_STATIC_DRAW()
           
 int GL_STENCIL_ATTACHMENT()
           
 int GL_STENCIL_BACK_FAIL()
           
 int GL_STENCIL_BACK_FUNC()
           
 int GL_STENCIL_BACK_PASS_DEPTH_FAIL()
           
 int GL_STENCIL_BACK_PASS_DEPTH_PASS()
           
 int GL_STENCIL_BACK_REF()
           
 int GL_STENCIL_BACK_VALUE_MASK()
           
 int GL_STENCIL_BACK_WRITEMASK()
           
 int GL_STENCIL_BITS()
           
 int GL_STENCIL_BUFFER_BIT()
           
 int GL_STENCIL_CLEAR_VALUE()
           
 int GL_STENCIL_FAIL()
           
 int GL_STENCIL_FUNC()
           
 int GL_STENCIL_INDEX()
           
 int GL_STENCIL_INDEX8()
           
 int GL_STENCIL_PASS_DEPTH_FAIL()
           
 int GL_STENCIL_PASS_DEPTH_PASS()
           
 int GL_STENCIL_REF()
           
 int GL_STENCIL_TEST()
           
 int GL_STENCIL_VALUE_MASK()
           
 int GL_STENCIL_WRITEMASK()
           
 int GL_STREAM_DRAW()
           
 int GL_SUBPIXEL_BITS()
           
 int GL_SUBTRACT()
           
 int GL_TEXTURE_2D()
           
 int GL_TEXTURE_BINDING_2D()
           
 int GL_TEXTURE_BINDING_CUBE_MAP()
           
 int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING()
           
 int GL_TEXTURE_COORD_ARRAY_POINTER()
           
 int GL_TEXTURE_COORD_ARRAY_SIZE()
           
 int GL_TEXTURE_COORD_ARRAY_STRIDE()
           
 int GL_TEXTURE_COORD_ARRAY_TYPE()
           
 int GL_TEXTURE_CUBE_MAP_NEGATIVE_X()
           
 int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y()
           
 int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z()
           
 int GL_TEXTURE_CUBE_MAP_POSITIVE_X()
           
 int GL_TEXTURE_CUBE_MAP_POSITIVE_Y()
           
 int GL_TEXTURE_CUBE_MAP_POSITIVE_Z()
           
 int GL_TEXTURE_CUBE_MAP()
           
 int GL_TEXTURE_MAG_FILTER()
           
 int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES()
           
 int GL_TEXTURE_MATRIX()
           
 int GL_TEXTURE_MIN_FILTER()
           
 int GL_TEXTURE_STACK_DEPTH()
           
 int GL_TEXTURE_WRAP_S()
           
 int GL_TEXTURE_WRAP_T()
           
 int GL_TEXTURE()
           
 int GL_TEXTURE0()
           
 int GL_TEXTURE1()
           
 int GL_TEXTURE10()
           
 int GL_TEXTURE11()
           
 int GL_TEXTURE12()
           
 int GL_TEXTURE13()
           
 int GL_TEXTURE14()
           
 int GL_TEXTURE15()
           
 int GL_TEXTURE16()
           
 int GL_TEXTURE17()
           
 int GL_TEXTURE18()
           
 int GL_TEXTURE19()
           
 int GL_TEXTURE2()
           
 int GL_TEXTURE20()
           
 int GL_TEXTURE21()
           
 int GL_TEXTURE22()
           
 int GL_TEXTURE23()
           
 int GL_TEXTURE24()
           
 int GL_TEXTURE25()
           
 int GL_TEXTURE26()
           
 int GL_TEXTURE27()
           
 int GL_TEXTURE28()
           
 int GL_TEXTURE29()
           
 int GL_TEXTURE3()
           
 int GL_TEXTURE30()
           
 int GL_TEXTURE31()
           
 int GL_TEXTURE4()
           
 int GL_TEXTURE5()
           
 int GL_TEXTURE6()
           
 int GL_TEXTURE7()
           
 int GL_TEXTURE8()
           
 int GL_TEXTURE9()
           
 int GL_TRIANGLE_FAN()
           
 int GL_TRIANGLE_STRIP()
           
 int GL_TRIANGLES()
           
 int GL_TRUE()
           
 int GL_UNPACK_ALIGNMENT()
           
 int GL_UNSIGNED_BYTE()
           
 int GL_UNSIGNED_INT()
           
 int GL_UNSIGNED_SHORT_4_4_4_4()
           
 int GL_UNSIGNED_SHORT_5_5_5_1()
           
 int GL_UNSIGNED_SHORT_5_6_5()
           
 int GL_UNSIGNED_SHORT()
           
 int GL_VALIDATE_STATUS()
           
 int GL_VENDOR()
           
 int GL_VERSION()
           
 int GL_VERTEX_ARRAY_BUFFER_BINDING()
           
 int GL_VERTEX_ARRAY_POINTER()
           
 int GL_VERTEX_ARRAY_SIZE()
           
 int GL_VERTEX_ARRAY_STRIDE()
           
 int GL_VERTEX_ARRAY_TYPE()
           
 int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING()
           
 int GL_VERTEX_ATTRIB_ARRAY_ENABLED()
           
 int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED()
           
 int GL_VERTEX_ATTRIB_ARRAY_POINTER()
           
 int GL_VERTEX_ATTRIB_ARRAY_SIZE()
           
 int GL_VERTEX_ATTRIB_ARRAY_STRIDE()
           
 int GL_VERTEX_ATTRIB_ARRAY_TYPE()
           
 int GL_VERTEX_SHADER()
           
 int GL_VIEWPORT()
           
 int GL_WRITE_ONLY()
           
 int GL_ZERO()
           
 void glActiveTexture(int textureUnit)
          glActiveTexture
 void glAttachShader(int programId, int shaderId)
          glAttachShader
 void glBindAttribLocation(int programId, int attributeIndex, String attributeName)
          glBindAttribLocation
 void glBindBuffer(int vertexBufferType, int vertexBufferId)
          glBindBuffer
 void glBindRenderbuffer(int target, int renderBufferId)
          glBindRenderbuffer
 void glBindTexture(int textureType, int textureId)
          glBindTexture
 void glBlendColor(float red, float green, float blue, float alpha)
          glBlendColor
 void glBlendEquation(int operator)
          glBlendEquation
 void glBlendEquationSeparate(int rgbOperator, int alphaOperator)
          glBlendEquationSeparate
 void glBlendFunc(int sourceFactor, int destinationFactor)
          glBlendFunc
 void glBlendFuncSeparate(int sourceRGBFactor, int destinationRGBFactor, int sourceAlphaFactor, int destinationAlphaFactor)
          glBlendFuncSeparate
 void glBufferData(int vertexBufferType, int size, Buffer data, int vertexBufferUsage)
          glBufferData
 void glBufferSubData(int vertexBufferType, int offset, int size, Buffer data)
          glBufferSubData
 void glClear(int mask)
          glClear
 void glClearColor(float red, float green, float blue, float alpha)
          glClearColor
 void glClearDepthf(float depth)
          glClearDepthf
 void glClearStencil(int stencil)
          glClearStencil
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
          glColorMask
 void glCompileShader(int shaderId)
          glCompileShader
 int glCreateProgram()
          glCreateProgram
 int glCreateShader(int shaderType)
          glCreateShader
 void glDeleteBuffers(int count, int[] vertexBufferIds, int offset)
          glDeleteBuffers
 void glDeleteProgram(int programId)
          glDeleteProgram
 void glDeleteRenderbuffers(int count, int[] renderBufferIds, int offset)
          glDeleteRenderbuffers
 void glDeleteShader(int shaderId)
          glDeleteShader
 void glDeleteTextures(int count, int[] textureIds, int offset)
          glDeleteTextures
 void glDepthMask(boolean writable)
          glDepthMask
 void glDetachShader(int programId, int shaderId)
          glDetachShader
 void glDisable(int capability)
          glDisable
 void glDisableVertexAttribArray(int index)
          glDisableVertexAttribArray
 void glDrawArrays(int mode, int first, int count)
          glDrawArrays
 void glDrawElements(int mode, int count, int type, Buffer indices)
          glDrawElements
 void glDrawElements(int mode, int count, int type, int offset)
          glDrawElements
 void glEnable(int capability)
          glEnable
 void glEnableVertexAttribArray(int index)
          glEnableVertexAttribArray
 void glFinish()
          glFinish
 void glFlush()
          glFlush
 void glGenBuffers(int vertexBufferType, int[] vertexBufferIds, int offset)
          glGenBuffers
 void glGenerateMipmap(int textureType)
          glGenerateMipmap
 void glGenRenderbuffers(int count, int[] renderBufferIds, int offset)
          glGenRenderbuffers
 void glGenTextures(int textureType, int[] textureIds, int offset)
          glGenTextures
 int glGetAttribLocation(int programId, String attributeName)
          glGetAttribLocation
 void glGetBooleanv(int parameterId, boolean[] params, int offset)
          glGetBooleanv
 void glGetBooleanv(int parameterId, IntBuffer params)
          glGetBooleanv
 int glGetError()
          glGetError
 void glGetFloatv(int parameterId, float[] params, int offset)
          glGetFloatv
 void glGetFloatv(int parameterId, FloatBuffer params)
          glGetFloatv
 void glGetIntegerv(int parameterId, int[] params, int offset)
          glGetIntegerv
 void glGetIntegerv(int parameterId, IntBuffer params)
          glGetIntegerv
 String glGetProgramInfoLog(int programId)
          glGetProgramInfoLog
 void glGetProgramiv(int programId, int parameterId, int[] params, int offset)
          glGetProgramiv
 String glGetShaderInfoLog(int shaderId)
          glGetShaderInfoLog
 void glGetShaderiv(int shaderId, int parameterId, int[] params, int offset)
          glGetShaderiv
 String glGetString(int parameterId)
          glGettring
 void glGetUniformfv(int programId, int uniformLocation, float[] params, int offset)
          glGetUniformfv
 void glGetUniformfv(int programId, int uniformLocation, FloatBuffer params)
          glGetUniformfv
 void glGetUniformiv(int programId, int uniformLocation, int[] params, int offset)
          glGetUniformiv
 void glGetUniformiv(int programId, int uniformLocation, IntBuffer params)
          glGetUniformiv
 int glGetUniformLocation(int programId, String variableName)
          glGetUniformLocation
 boolean glIsEnabled(int capability)
          glIsEnabled
 void glLinkProgram(int programId)
          glLinkProgram
 void glReleaseShaderCompiler()
          glReleaseShaderCompiler
 void glRenderbufferStorage(int target, int internalFormat, int width, int height)
          glRenderbufferStorage
 void glShaderSource(int shaderId, String shaderSourceCode)
          glShaderSource
 void glStencilFunc(int comparisonOperator, int referenceValue, int mask)
          glStencilFunc
 void glStencilFuncSeparate(int face, int comparisonOperator, int referenceValue, int mask)
          glStencilFuncSeparate
 void glStencilMask(int stencilMask)
          glStencilMask
 void glStencilMaskSeparate(int face, int stencilMask)
          glStencilMaskSeparate
 void glStencilOp(int stencilFail, int depthFail, int pass)
          glStencilOp
 void glStencilOpSeparate(int face, int stencilFail, int depthFail, int pass)
          glStencilOpSeparate
 void glTexParameteri(int textureType, int parameterId, int parameterValue)
          glTexParameteri
 void glUniform1f(int uniformLocation, float x)
          glUniform1f
 void glUniform1fv(int uniformLocation, int count, float[] values, int offset)
          glUniform1fv
 void glUniform1fv(int uniformLocation, int count, FloatBuffer values)
          glUniform1fv
 void glUniform1i(int uniformLocation, int x)
          glUniform1i
 void glUniform1iv(int uniformLocation, int count, int[] values, int offset)
          glUniform1iv
 void glUniform1iv(int uniformLocation, int count, IntBuffer values)
          glUniform1iv
 void glUniform2f(int uniformLocation, float x, float y)
          glUniform2f
 void glUniform2fv(int uniformLocation, int count, float[] values, int offset)
          glUniform2fv
 void glUniform2fv(int uniformLocation, int count, FloatBuffer values)
          glUniform2fv
 void glUniform2i(int uniformLocation, int x, int y)
          glUniform2i
 void glUniform2iv(int uniformLocation, int count, int[] values, int offset)
          glUniform2iv
 void glUniform2iv(int uniformLocation, int count, IntBuffer values)
          glUniform2iv
 void glUniform3f(int uniformLocation, float x, float y, float z)
          glUniform3f
 void glUniform3fv(int uniformLocation, int count, float[] values, int offset)
          glUniform3fv
 void glUniform3fv(int uniformLocation, int count, FloatBuffer values)
          glUniform3fv
 void glUniform3i(int uniformLocation, int x, int y, int z)
          glUniform3i
 void glUniform3iv(int uniformLocation, int count, int[] values, int offset)
          glUniform3iv
 void glUniform3iv(int uniformLocation, int count, IntBuffer values)
          glUniform3iv
 void glUniform4f(int uniformLocation, float x, float y, float z, float w)
          glUniform4f
 void glUniform4fv(int uniformLocation, int count, float[] values, int offset)
          glUniform4fv
 void glUniform4fv(int uniformLocation, int count, FloatBuffer values)
          glUniform4fv
 void glUniform4i(int uniformLocation, int x, int y, int z, int w)
          glUniform4i
 void glUniform4iv(int uniformLocation, int count, int[] values, int offset)
          glUniform4iv
 void glUniform4iv(int uniformLocation, int count, IntBuffer values)
          glUniform4iv
 void glUniformMatrix2fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
          glUniformMatrix2fv
 void glUniformMatrix2fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
          glUniformMatrix2fv
 void glUniformMatrix3fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
          glUniformMatrix3fv
 void glUniformMatrix3fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
          glUniformMatrix3fv
 void glUniformMatrix4fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
          glUniformMatrix4fv
 void glUniformMatrix4fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
          glUniformMatrix4fv
 void glUseProgram(int programId)
          glUseProgram
 void glVertexAttrib1f(int vertexAttributeIndex, float x)
          glVertexAttrib1f
 void glVertexAttrib1fv(int vertexAttributeIndex, float[] values, int offset)
          glVertexAttrib1fv
 void glVertexAttrib1fv(int vertexAttributeIndex, FloatBuffer values)
          glVertexAttrib1fv
 void glVertexAttrib2f(int vertexAttributeIndex, float x, float y)
          glVertexAttrib2f
 void glVertexAttrib2fv(int vertexAttributeIndex, float[] values, int offset)
          glVertexAttrib2fv
 void glVertexAttrib2fv(int vertexAttributeIndex, FloatBuffer values)
          glVertexAttrib2fv
 void glVertexAttrib3f(int vertexAttributeIndex, float x, float y, float z)
          glVertexAttrib3f
 void glVertexAttrib3fv(int vertexAttributeIndex, float[] values, int offset)
          glVertexAttrib3fv
 void glVertexAttrib3fv(int vertexAttributeIndex, FloatBuffer values)
          glVertexAttrib3fv
 void glVertexAttrib4f(int vertexAttributeIndex, float x, float y, float z, float w)
          glVertexAttrib4f
 void glVertexAttrib4fv(int vertexAttributeIndex, float[] values, int offset)
          glVertexAttrib4fv
 void glVertexAttrib4fv(int vertexAttributeIndex, FloatBuffer values)
          glVertexAttrib4fv
 void glVertexAttribPointer(int vertexAttributeIndex, int size, int type, boolean normalized, int stride, Buffer ptr)
          glVertexAttribPointer
 void glVertexAttribPointer(int vertexAttributeIndex, int size, int type, boolean normalized, int stride, int offset)
          glVertexAttribPointer
 void glViewport(int x, int y, int width, int height)
          glViewport
 

Method Detail

getMajorVersion

int getMajorVersion()
Get the major version number of OpenGL ES.

For example, an implementation for OpenGL ES 2.0 should return 2.

Returns:
The major version number of OpenGL ES targeted by the implementation of GLES interface.

GL_ACTIVE_ATTRIBUTES

int GL_ACTIVE_ATTRIBUTES()

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH()

GL_ACTIVE_TEXTURE

int GL_ACTIVE_TEXTURE()

GL_ACTIVE_UNIFORMS

int GL_ACTIVE_UNIFORMS()

GL_ACTIVE_UNIFORM_MAX_LENGTH

int GL_ACTIVE_UNIFORM_MAX_LENGTH()

GL_ADD_SIGNED

int GL_ADD_SIGNED()

GL_ALIASED_LINE_WIDTH_RANGE

int GL_ALIASED_LINE_WIDTH_RANGE()

GL_ALIASED_POINT_SIZE_RANGE

int GL_ALIASED_POINT_SIZE_RANGE()

GL_ALPHA

int GL_ALPHA()

GL_ALPHA_BITS

int GL_ALPHA_BITS()

GL_ALPHA_SCALE

int GL_ALPHA_SCALE()

GL_ALPHA_TEST_FUNC

int GL_ALPHA_TEST_FUNC()

GL_ALPHA_TEST_REF

int GL_ALPHA_TEST_REF()

GL_ALWAYS

int GL_ALWAYS()

GL_ARRAY_BUFFER

int GL_ARRAY_BUFFER()

GL_ARRAY_BUFFER_BINDING

int GL_ARRAY_BUFFER_BINDING()

GL_ATTACHED_SHADERS

int GL_ATTACHED_SHADERS()

GL_BACK

int GL_BACK()

GL_BLEND

int GL_BLEND()

GL_BLEND_COLOR

int GL_BLEND_COLOR()

GL_BLEND_DST

int GL_BLEND_DST()

GL_BLEND_DST_ALPHA

int GL_BLEND_DST_ALPHA()

GL_BLEND_DST_RGB

int GL_BLEND_DST_RGB()

GL_BLEND_EQUATION

int GL_BLEND_EQUATION()

GL_BLEND_EQUATION_ALPHA

int GL_BLEND_EQUATION_ALPHA()

GL_BLEND_EQUATION_RGB

int GL_BLEND_EQUATION_RGB()

GL_BLEND_SRC

int GL_BLEND_SRC()

GL_BLEND_SRC_ALPHA

int GL_BLEND_SRC_ALPHA()

GL_BLEND_SRC_RGB

int GL_BLEND_SRC_RGB()

GL_BLUE_BITS

int GL_BLUE_BITS()

GL_BOOL

int GL_BOOL()

GL_BOOL_VEC2

int GL_BOOL_VEC2()

GL_BOOL_VEC3

int GL_BOOL_VEC3()

GL_BOOL_VEC4

int GL_BOOL_VEC4()

GL_BUFFER_ACCESS

int GL_BUFFER_ACCESS()

GL_BUFFER_SIZE

int GL_BUFFER_SIZE()

GL_BUFFER_USAGE

int GL_BUFFER_USAGE()

GL_BYTE

int GL_BYTE()

GL_CCW

int GL_CCW()

GL_CLAMP_TO_EDGE

int GL_CLAMP_TO_EDGE()

GL_CLIENT_ACTIVE_TEXTURE

int GL_CLIENT_ACTIVE_TEXTURE()

GL_CLIP_PLANE0

int GL_CLIP_PLANE0()

GL_CLIP_PLANE1

int GL_CLIP_PLANE1()

GL_CLIP_PLANE2

int GL_CLIP_PLANE2()

GL_CLIP_PLANE3

int GL_CLIP_PLANE3()

GL_CLIP_PLANE4

int GL_CLIP_PLANE4()

GL_CLIP_PLANE5

int GL_CLIP_PLANE5()

GL_COLOR_ARRAY_BUFFER_BINDING

int GL_COLOR_ARRAY_BUFFER_BINDING()

GL_COLOR_ARRAY_POINTER

int GL_COLOR_ARRAY_POINTER()

GL_COLOR_ARRAY_SIZE

int GL_COLOR_ARRAY_SIZE()

GL_COLOR_ARRAY_STRIDE

int GL_COLOR_ARRAY_STRIDE()

GL_COLOR_ARRAY_TYPE

int GL_COLOR_ARRAY_TYPE()

GL_COLOR_ATTACHMENT0

int GL_COLOR_ATTACHMENT0()

GL_COLOR_BUFFER_BIT

int GL_COLOR_BUFFER_BIT()

GL_COLOR_CLEAR_VALUE

int GL_COLOR_CLEAR_VALUE()

GL_COLOR_WRITEMASK

int GL_COLOR_WRITEMASK()

GL_COMBINE

int GL_COMBINE()

GL_COMBINE_ALPHA

int GL_COMBINE_ALPHA()

GL_COMBINE_RGB

int GL_COMBINE_RGB()

GL_COMPILE_STATUS

int GL_COMPILE_STATUS()

GL_COMPRESSED_TEXTURE_FORMATS

int GL_COMPRESSED_TEXTURE_FORMATS()

GL_CONSTANT

int GL_CONSTANT()

GL_CONSTANT_ALPHA

int GL_CONSTANT_ALPHA()

GL_CONSTANT_COLOR

int GL_CONSTANT_COLOR()

GL_COORD_REPLACE_OES

int GL_COORD_REPLACE_OES()

GL_CULL_FACE

int GL_CULL_FACE()

GL_CULL_FACE_MODE

int GL_CULL_FACE_MODE()

GL_CURRENT_COLOR

int GL_CURRENT_COLOR()

GL_CURRENT_NORMAL

int GL_CURRENT_NORMAL()

GL_CURRENT_PROGRAM

int GL_CURRENT_PROGRAM()

GL_CURRENT_TEXTURE_COORDS

int GL_CURRENT_TEXTURE_COORDS()

GL_CURRENT_VERTEX_ATTRIB

int GL_CURRENT_VERTEX_ATTRIB()

GL_CW

int GL_CW()

GL_DECR

int GL_DECR()

GL_DECR_WRAP

int GL_DECR_WRAP()

GL_DELETE_STATUS

int GL_DELETE_STATUS()

GL_DEPTH_ATTACHMENT

int GL_DEPTH_ATTACHMENT()

GL_DEPTH_BITS

int GL_DEPTH_BITS()

GL_DEPTH_BUFFER_BIT

int GL_DEPTH_BUFFER_BIT()

GL_DEPTH_CLEAR_VALUE

int GL_DEPTH_CLEAR_VALUE()

GL_DEPTH_COMPONENT

int GL_DEPTH_COMPONENT()

GL_DEPTH_COMPONENT16

int GL_DEPTH_COMPONENT16()

GL_DEPTH_FUNC

int GL_DEPTH_FUNC()

GL_DEPTH_RANGE

int GL_DEPTH_RANGE()

GL_DEPTH_TEST

int GL_DEPTH_TEST()

GL_DEPTH_WRITEMASK

int GL_DEPTH_WRITEMASK()

GL_DITHER

int GL_DITHER()

GL_DONT_CARE

int GL_DONT_CARE()

GL_DOT3_RGB

int GL_DOT3_RGB()

GL_DOT3_RGBA

int GL_DOT3_RGBA()

GL_DST_ALPHA

int GL_DST_ALPHA()

GL_DST_COLOR

int GL_DST_COLOR()

GL_DYNAMIC_DRAW

int GL_DYNAMIC_DRAW()

GL_ELEMENT_ARRAY_BUFFER

int GL_ELEMENT_ARRAY_BUFFER()

GL_ELEMENT_ARRAY_BUFFER_BINDING

int GL_ELEMENT_ARRAY_BUFFER_BINDING()

GL_EQUAL

int GL_EQUAL()

GL_EXTENSIONS

int GL_EXTENSIONS()

GL_FALSE

int GL_FALSE()

GL_FASTEST

int GL_FASTEST()

GL_FIXED

int GL_FIXED()

GL_FLOAT

int GL_FLOAT()

GL_FLOAT_MAT2

int GL_FLOAT_MAT2()

GL_FLOAT_MAT3

int GL_FLOAT_MAT3()

GL_FLOAT_MAT4

int GL_FLOAT_MAT4()

GL_FLOAT_VEC2

int GL_FLOAT_VEC2()

GL_FLOAT_VEC3

int GL_FLOAT_VEC3()

GL_FLOAT_VEC4

int GL_FLOAT_VEC4()

GL_FRAGMENT_SHADER

int GL_FRAGMENT_SHADER()

GL_FRAMEBUFFER

int GL_FRAMEBUFFER()

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME()

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE()

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE()

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL()

GL_FRAMEBUFFER_BINDING

int GL_FRAMEBUFFER_BINDING()

GL_FRAMEBUFFER_COMPLETE

int GL_FRAMEBUFFER_COMPLETE()

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT()

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS()

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT()

GL_FRAMEBUFFER_UNSUPPORTED

int GL_FRAMEBUFFER_UNSUPPORTED()

GL_FRONT

int GL_FRONT()

GL_FRONT_AND_BACK

int GL_FRONT_AND_BACK()

GL_FRONT_FACE

int GL_FRONT_FACE()

GL_FUNC_ADD

int GL_FUNC_ADD()

GL_FUNC_REVERSE_SUBTRACT

int GL_FUNC_REVERSE_SUBTRACT()

GL_FUNC_SUBTRACT

int GL_FUNC_SUBTRACT()

GL_GENERATE_MIPMAP

int GL_GENERATE_MIPMAP()

GL_GENERATE_MIPMAP_HINT

int GL_GENERATE_MIPMAP_HINT()

GL_GEQUAL

int GL_GEQUAL()

GL_GREATER

int GL_GREATER()

GL_GREEN_BITS

int GL_GREEN_BITS()

GL_HIGH_FLOAT

int GL_HIGH_FLOAT()

GL_HIGH_INT

int GL_HIGH_INT()

GL_IMPLEMENTATION_COLOR_READ_FORMAT

int GL_IMPLEMENTATION_COLOR_READ_FORMAT()

GL_IMPLEMENTATION_COLOR_READ_TYPE

int GL_IMPLEMENTATION_COLOR_READ_TYPE()

GL_INCR

int GL_INCR()

GL_INCR_WRAP

int GL_INCR_WRAP()

GL_INFO_LOG_LENGTH

int GL_INFO_LOG_LENGTH()

GL_INT

int GL_INT()

GL_INTERPOLATE

int GL_INTERPOLATE()

GL_INT_VEC2

int GL_INT_VEC2()

GL_INT_VEC3

int GL_INT_VEC3()

GL_INT_VEC4

int GL_INT_VEC4()

GL_INVALID_ENUM

int GL_INVALID_ENUM()

GL_INVALID_FRAMEBUFFER_OPERATION

int GL_INVALID_FRAMEBUFFER_OPERATION()

GL_INVALID_OPERATION

int GL_INVALID_OPERATION()

GL_INVALID_VALUE

int GL_INVALID_VALUE()

GL_INVERT

int GL_INVERT()

GL_KEEP

int GL_KEEP()

GL_LEQUAL

int GL_LEQUAL()

GL_LESS

int GL_LESS()

GL_LINEAR

int GL_LINEAR()

GL_LINEAR_MIPMAP_LINEAR

int GL_LINEAR_MIPMAP_LINEAR()

GL_LINEAR_MIPMAP_NEAREST

int GL_LINEAR_MIPMAP_NEAREST()

GL_LINES

int GL_LINES()

GL_LINE_LOOP

int GL_LINE_LOOP()

GL_LINE_STRIP

int GL_LINE_STRIP()

GL_LINE_WIDTH

int GL_LINE_WIDTH()

GL_LINK_STATUS

int GL_LINK_STATUS()

GL_LOGIC_OP_MODE

int GL_LOGIC_OP_MODE()

GL_LOW_FLOAT

int GL_LOW_FLOAT()

GL_LOW_INT

int GL_LOW_INT()

GL_LUMINANCE

int GL_LUMINANCE()

GL_LUMINANCE_ALPHA

int GL_LUMINANCE_ALPHA()

GL_MATRIX_MODE

int GL_MATRIX_MODE()

GL_MAX_CLIP_PLANES

int GL_MAX_CLIP_PLANES()

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS()

GL_MAX_CUBE_MAP_TEXTURE_SIZE

int GL_MAX_CUBE_MAP_TEXTURE_SIZE()

GL_MAX_FRAGMENT_UNIFORM_VECTORS

int GL_MAX_FRAGMENT_UNIFORM_VECTORS()

GL_MAX_RENDERBUFFER_SIZE

int GL_MAX_RENDERBUFFER_SIZE()

GL_MAX_TEXTURE_IMAGE_UNITS

int GL_MAX_TEXTURE_IMAGE_UNITS()

GL_MAX_TEXTURE_SIZE

int GL_MAX_TEXTURE_SIZE()

GL_MAX_VARYING_VECTORS

int GL_MAX_VARYING_VECTORS()

GL_MAX_VERTEX_ATTRIBS

int GL_MAX_VERTEX_ATTRIBS()

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS()

GL_MAX_VERTEX_UNIFORM_VECTORS

int GL_MAX_VERTEX_UNIFORM_VECTORS()

GL_MAX_VIEWPORT_DIMS

int GL_MAX_VIEWPORT_DIMS()

GL_MEDIUM_FLOAT

int GL_MEDIUM_FLOAT()

GL_MEDIUM_INT

int GL_MEDIUM_INT()

GL_MIRRORED_REPEAT

int GL_MIRRORED_REPEAT()

GL_MODELVIEW_MATRIX

int GL_MODELVIEW_MATRIX()

GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES

int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES()

GL_MODELVIEW_STACK_DEPTH

int GL_MODELVIEW_STACK_DEPTH()

GL_NEAREST

int GL_NEAREST()

GL_NEAREST_MIPMAP_LINEAR

int GL_NEAREST_MIPMAP_LINEAR()

GL_NEAREST_MIPMAP_NEAREST

int GL_NEAREST_MIPMAP_NEAREST()

GL_NEVER

int GL_NEVER()

GL_NICEST

int GL_NICEST()

GL_NONE

int GL_NONE()

GL_NORMAL_ARRAY_POINTER

int GL_NORMAL_ARRAY_POINTER()

GL_NORMAL_ARRAY_STRIDE

int GL_NORMAL_ARRAY_STRIDE()

GL_NORMAL_ARRAY_TYPE

int GL_NORMAL_ARRAY_TYPE()

GL_NOTEQUAL

int GL_NOTEQUAL()

GL_NO_ERROR

int GL_NO_ERROR()

GL_NUM_COMPRESSED_TEXTURE_FORMATS

int GL_NUM_COMPRESSED_TEXTURE_FORMATS()

GL_NUM_SHADER_BINARY_FORMATS

int GL_NUM_SHADER_BINARY_FORMATS()

GL_ONE

int GL_ONE()

GL_ONE_MINUS_CONSTANT_ALPHA

int GL_ONE_MINUS_CONSTANT_ALPHA()

GL_ONE_MINUS_CONSTANT_COLOR

int GL_ONE_MINUS_CONSTANT_COLOR()

GL_ONE_MINUS_DST_ALPHA

int GL_ONE_MINUS_DST_ALPHA()

GL_ONE_MINUS_DST_COLOR

int GL_ONE_MINUS_DST_COLOR()

GL_ONE_MINUS_SRC_ALPHA

int GL_ONE_MINUS_SRC_ALPHA()

GL_ONE_MINUS_SRC_COLOR

int GL_ONE_MINUS_SRC_COLOR()

GL_OPERAND0_ALPHA

int GL_OPERAND0_ALPHA()

GL_OPERAND0_RGB

int GL_OPERAND0_RGB()

GL_OPERAND1_ALPHA

int GL_OPERAND1_ALPHA()

GL_OPERAND1_RGB

int GL_OPERAND1_RGB()

GL_OPERAND2_ALPHA

int GL_OPERAND2_ALPHA()

GL_OPERAND2_RGB

int GL_OPERAND2_RGB()

GL_OUT_OF_MEMORY

int GL_OUT_OF_MEMORY()

GL_PACK_ALIGNMENT

int GL_PACK_ALIGNMENT()

GL_POINTS

int GL_POINTS()

GL_POINT_DISTANCE_ATTENUATION

int GL_POINT_DISTANCE_ATTENUATION()

GL_POINT_FADE_THRESHOLD_SIZE

int GL_POINT_FADE_THRESHOLD_SIZE()

GL_POINT_SIZE

int GL_POINT_SIZE()

GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES

int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES()

GL_POINT_SIZE_ARRAY_OES

int GL_POINT_SIZE_ARRAY_OES()

GL_POINT_SIZE_ARRAY_POINTER_OES

int GL_POINT_SIZE_ARRAY_POINTER_OES()

GL_POINT_SIZE_ARRAY_STRIDE_OES

int GL_POINT_SIZE_ARRAY_STRIDE_OES()

GL_POINT_SIZE_ARRAY_TYPE_OES

int GL_POINT_SIZE_ARRAY_TYPE_OES()

GL_POINT_SIZE_MAX

int GL_POINT_SIZE_MAX()

GL_POINT_SIZE_MIN

int GL_POINT_SIZE_MIN()

GL_POINT_SPRITE_OES

int GL_POINT_SPRITE_OES()

GL_POLYGON_OFFSET_FACTOR

int GL_POLYGON_OFFSET_FACTOR()

GL_POLYGON_OFFSET_FILL

int GL_POLYGON_OFFSET_FILL()

GL_POLYGON_OFFSET_UNITS

int GL_POLYGON_OFFSET_UNITS()

GL_PREVIOUS

int GL_PREVIOUS()

GL_PRIMARY_COLOR

int GL_PRIMARY_COLOR()

GL_PROJECTION_MATRIX

int GL_PROJECTION_MATRIX()

GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES

int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES()

GL_PROJECTION_STACK_DEPTH

int GL_PROJECTION_STACK_DEPTH()

GL_RED_BITS

int GL_RED_BITS()

GL_RENDERBUFFER

int GL_RENDERBUFFER()

GL_RENDERBUFFER_ALPHA_SIZE

int GL_RENDERBUFFER_ALPHA_SIZE()

GL_RENDERBUFFER_BINDING

int GL_RENDERBUFFER_BINDING()

GL_RENDERBUFFER_BLUE_SIZE

int GL_RENDERBUFFER_BLUE_SIZE()

GL_RENDERBUFFER_DEPTH_SIZE

int GL_RENDERBUFFER_DEPTH_SIZE()

GL_RENDERBUFFER_GREEN_SIZE

int GL_RENDERBUFFER_GREEN_SIZE()

GL_RENDERBUFFER_HEIGHT

int GL_RENDERBUFFER_HEIGHT()

GL_RENDERBUFFER_INTERNAL_FORMAT

int GL_RENDERBUFFER_INTERNAL_FORMAT()

GL_RENDERBUFFER_RED_SIZE

int GL_RENDERBUFFER_RED_SIZE()

GL_RENDERBUFFER_STENCIL_SIZE

int GL_RENDERBUFFER_STENCIL_SIZE()

GL_RENDERBUFFER_WIDTH

int GL_RENDERBUFFER_WIDTH()

GL_RENDERER

int GL_RENDERER()

GL_REPEAT

int GL_REPEAT()

GL_REPLACE

int GL_REPLACE()

GL_RGB

int GL_RGB()

GL_RGB565

int GL_RGB565()

GL_RGB5_A1

int GL_RGB5_A1()

GL_RGBA

int GL_RGBA()

GL_RGBA4

int GL_RGBA4()

GL_RGB_SCALE

int GL_RGB_SCALE()

GL_SAMPLER_2D

int GL_SAMPLER_2D()

GL_SAMPLER_CUBE

int GL_SAMPLER_CUBE()

GL_SAMPLES

int GL_SAMPLES()

GL_SAMPLE_ALPHA_TO_COVERAGE

int GL_SAMPLE_ALPHA_TO_COVERAGE()

GL_SAMPLE_BUFFERS

int GL_SAMPLE_BUFFERS()

GL_SAMPLE_COVERAGE

int GL_SAMPLE_COVERAGE()

GL_SAMPLE_COVERAGE_INVERT

int GL_SAMPLE_COVERAGE_INVERT()

GL_SAMPLE_COVERAGE_VALUE

int GL_SAMPLE_COVERAGE_VALUE()

GL_SCISSOR_BOX

int GL_SCISSOR_BOX()

GL_SCISSOR_TEST

int GL_SCISSOR_TEST()

GL_SHADER_BINARY_FORMATS

int GL_SHADER_BINARY_FORMATS()

GL_SHADER_COMPILER

int GL_SHADER_COMPILER()

GL_SHADER_SOURCE_LENGTH

int GL_SHADER_SOURCE_LENGTH()

GL_SHADER_TYPE

int GL_SHADER_TYPE()

GL_SHADE_MODEL

int GL_SHADE_MODEL()

GL_SHADING_LANGUAGE_VERSION

int GL_SHADING_LANGUAGE_VERSION()

GL_SHORT

int GL_SHORT()

GL_SRC0_ALPHA

int GL_SRC0_ALPHA()

GL_SRC0_RGB

int GL_SRC0_RGB()

GL_SRC1_ALPHA

int GL_SRC1_ALPHA()

GL_SRC1_RGB

int GL_SRC1_RGB()

GL_SRC2_ALPHA

int GL_SRC2_ALPHA()

GL_SRC2_RGB

int GL_SRC2_RGB()

GL_SRC_ALPHA

int GL_SRC_ALPHA()

GL_SRC_ALPHA_SATURATE

int GL_SRC_ALPHA_SATURATE()

GL_SRC_COLOR

int GL_SRC_COLOR()

GL_STATIC_DRAW

int GL_STATIC_DRAW()

GL_STENCIL_ATTACHMENT

int GL_STENCIL_ATTACHMENT()

GL_STENCIL_BACK_FAIL

int GL_STENCIL_BACK_FAIL()

GL_STENCIL_BACK_FUNC

int GL_STENCIL_BACK_FUNC()

GL_STENCIL_BACK_PASS_DEPTH_FAIL

int GL_STENCIL_BACK_PASS_DEPTH_FAIL()

GL_STENCIL_BACK_PASS_DEPTH_PASS

int GL_STENCIL_BACK_PASS_DEPTH_PASS()

GL_STENCIL_BACK_REF

int GL_STENCIL_BACK_REF()

GL_STENCIL_BACK_VALUE_MASK

int GL_STENCIL_BACK_VALUE_MASK()

GL_STENCIL_BACK_WRITEMASK

int GL_STENCIL_BACK_WRITEMASK()

GL_STENCIL_BITS

int GL_STENCIL_BITS()

GL_STENCIL_BUFFER_BIT

int GL_STENCIL_BUFFER_BIT()

GL_STENCIL_CLEAR_VALUE

int GL_STENCIL_CLEAR_VALUE()

GL_STENCIL_FAIL

int GL_STENCIL_FAIL()

GL_STENCIL_FUNC

int GL_STENCIL_FUNC()

GL_STENCIL_INDEX

int GL_STENCIL_INDEX()

GL_STENCIL_INDEX8

int GL_STENCIL_INDEX8()

GL_STENCIL_PASS_DEPTH_FAIL

int GL_STENCIL_PASS_DEPTH_FAIL()

GL_STENCIL_PASS_DEPTH_PASS

int GL_STENCIL_PASS_DEPTH_PASS()

GL_STENCIL_REF

int GL_STENCIL_REF()

GL_STENCIL_TEST

int GL_STENCIL_TEST()

GL_STENCIL_VALUE_MASK

int GL_STENCIL_VALUE_MASK()

GL_STENCIL_WRITEMASK

int GL_STENCIL_WRITEMASK()

GL_STREAM_DRAW

int GL_STREAM_DRAW()

GL_SUBPIXEL_BITS

int GL_SUBPIXEL_BITS()

GL_SUBTRACT

int GL_SUBTRACT()

GL_TEXTURE

int GL_TEXTURE()

GL_TEXTURE0

int GL_TEXTURE0()

GL_TEXTURE1

int GL_TEXTURE1()

GL_TEXTURE2

int GL_TEXTURE2()

GL_TEXTURE3

int GL_TEXTURE3()

GL_TEXTURE4

int GL_TEXTURE4()

GL_TEXTURE5

int GL_TEXTURE5()

GL_TEXTURE6

int GL_TEXTURE6()

GL_TEXTURE7

int GL_TEXTURE7()

GL_TEXTURE8

int GL_TEXTURE8()

GL_TEXTURE9

int GL_TEXTURE9()

GL_TEXTURE10

int GL_TEXTURE10()

GL_TEXTURE11

int GL_TEXTURE11()

GL_TEXTURE12

int GL_TEXTURE12()

GL_TEXTURE13

int GL_TEXTURE13()

GL_TEXTURE14

int GL_TEXTURE14()

GL_TEXTURE15

int GL_TEXTURE15()

GL_TEXTURE16

int GL_TEXTURE16()

GL_TEXTURE17

int GL_TEXTURE17()

GL_TEXTURE18

int GL_TEXTURE18()

GL_TEXTURE19

int GL_TEXTURE19()

GL_TEXTURE20

int GL_TEXTURE20()

GL_TEXTURE21

int GL_TEXTURE21()

GL_TEXTURE22

int GL_TEXTURE22()

GL_TEXTURE23

int GL_TEXTURE23()

GL_TEXTURE24

int GL_TEXTURE24()

GL_TEXTURE25

int GL_TEXTURE25()

GL_TEXTURE26

int GL_TEXTURE26()

GL_TEXTURE27

int GL_TEXTURE27()

GL_TEXTURE28

int GL_TEXTURE28()

GL_TEXTURE29

int GL_TEXTURE29()

GL_TEXTURE30

int GL_TEXTURE30()

GL_TEXTURE31

int GL_TEXTURE31()

GL_TEXTURE_2D

int GL_TEXTURE_2D()

GL_TEXTURE_BINDING_2D

int GL_TEXTURE_BINDING_2D()

GL_TEXTURE_BINDING_CUBE_MAP

int GL_TEXTURE_BINDING_CUBE_MAP()

GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING()

GL_TEXTURE_COORD_ARRAY_POINTER

int GL_TEXTURE_COORD_ARRAY_POINTER()

GL_TEXTURE_COORD_ARRAY_SIZE

int GL_TEXTURE_COORD_ARRAY_SIZE()

GL_TEXTURE_COORD_ARRAY_STRIDE

int GL_TEXTURE_COORD_ARRAY_STRIDE()

GL_TEXTURE_COORD_ARRAY_TYPE

int GL_TEXTURE_COORD_ARRAY_TYPE()

GL_TEXTURE_CUBE_MAP

int GL_TEXTURE_CUBE_MAP()

GL_TEXTURE_CUBE_MAP_NEGATIVE_X

int GL_TEXTURE_CUBE_MAP_NEGATIVE_X()

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y()

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z()

GL_TEXTURE_CUBE_MAP_POSITIVE_X

int GL_TEXTURE_CUBE_MAP_POSITIVE_X()

GL_TEXTURE_CUBE_MAP_POSITIVE_Y

int GL_TEXTURE_CUBE_MAP_POSITIVE_Y()

GL_TEXTURE_CUBE_MAP_POSITIVE_Z

int GL_TEXTURE_CUBE_MAP_POSITIVE_Z()

GL_TEXTURE_MAG_FILTER

int GL_TEXTURE_MAG_FILTER()

GL_TEXTURE_MATRIX

int GL_TEXTURE_MATRIX()

GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES

int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES()

GL_TEXTURE_MIN_FILTER

int GL_TEXTURE_MIN_FILTER()

GL_TEXTURE_STACK_DEPTH

int GL_TEXTURE_STACK_DEPTH()

GL_TEXTURE_WRAP_S

int GL_TEXTURE_WRAP_S()

GL_TEXTURE_WRAP_T

int GL_TEXTURE_WRAP_T()

GL_TRIANGLES

int GL_TRIANGLES()

GL_TRIANGLE_FAN

int GL_TRIANGLE_FAN()

GL_TRIANGLE_STRIP

int GL_TRIANGLE_STRIP()

GL_TRUE

int GL_TRUE()

GL_UNPACK_ALIGNMENT

int GL_UNPACK_ALIGNMENT()

GL_UNSIGNED_BYTE

int GL_UNSIGNED_BYTE()

GL_UNSIGNED_INT

int GL_UNSIGNED_INT()

GL_UNSIGNED_SHORT

int GL_UNSIGNED_SHORT()

GL_UNSIGNED_SHORT_4_4_4_4

int GL_UNSIGNED_SHORT_4_4_4_4()

GL_UNSIGNED_SHORT_5_5_5_1

int GL_UNSIGNED_SHORT_5_5_5_1()

GL_UNSIGNED_SHORT_5_6_5

int GL_UNSIGNED_SHORT_5_6_5()

GL_VALIDATE_STATUS

int GL_VALIDATE_STATUS()

GL_VENDOR

int GL_VENDOR()

GL_VERSION

int GL_VERSION()

GL_VERTEX_ARRAY_BUFFER_BINDING

int GL_VERTEX_ARRAY_BUFFER_BINDING()

GL_VERTEX_ARRAY_POINTER

int GL_VERTEX_ARRAY_POINTER()

GL_VERTEX_ARRAY_SIZE

int GL_VERTEX_ARRAY_SIZE()

GL_VERTEX_ARRAY_STRIDE

int GL_VERTEX_ARRAY_STRIDE()

GL_VERTEX_ARRAY_TYPE

int GL_VERTEX_ARRAY_TYPE()

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING()

GL_VERTEX_ATTRIB_ARRAY_ENABLED

int GL_VERTEX_ATTRIB_ARRAY_ENABLED()

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED()

GL_VERTEX_ATTRIB_ARRAY_POINTER

int GL_VERTEX_ATTRIB_ARRAY_POINTER()

GL_VERTEX_ATTRIB_ARRAY_SIZE

int GL_VERTEX_ATTRIB_ARRAY_SIZE()

GL_VERTEX_ATTRIB_ARRAY_STRIDE

int GL_VERTEX_ATTRIB_ARRAY_STRIDE()

GL_VERTEX_ATTRIB_ARRAY_TYPE

int GL_VERTEX_ATTRIB_ARRAY_TYPE()

GL_VERTEX_SHADER

int GL_VERTEX_SHADER()

GL_VIEWPORT

int GL_VIEWPORT()

GL_WRITE_ONLY

int GL_WRITE_ONLY()

GL_ZERO

int GL_ZERO()

glActiveTexture

void glActiveTexture(int textureUnit)
glActiveTexture


glAttachShader

void glAttachShader(int programId,
                    int shaderId)
glAttachShader


glBindAttribLocation

void glBindAttribLocation(int programId,
                          int attributeIndex,
                          String attributeName)
glBindAttribLocation


glBindBuffer

void glBindBuffer(int vertexBufferType,
                  int vertexBufferId)
glBindBuffer


glBindRenderbuffer

void glBindRenderbuffer(int target,
                        int renderBufferId)
glBindRenderbuffer


glBindTexture

void glBindTexture(int textureType,
                   int textureId)
glBindTexture


glBlendColor

void glBlendColor(float red,
                  float green,
                  float blue,
                  float alpha)
glBlendColor


glBlendEquation

void glBlendEquation(int operator)
glBlendEquation


glBlendEquationSeparate

void glBlendEquationSeparate(int rgbOperator,
                             int alphaOperator)
glBlendEquationSeparate


glBlendFunc

void glBlendFunc(int sourceFactor,
                 int destinationFactor)
glBlendFunc


glBlendFuncSeparate

void glBlendFuncSeparate(int sourceRGBFactor,
                         int destinationRGBFactor,
                         int sourceAlphaFactor,
                         int destinationAlphaFactor)
glBlendFuncSeparate


glBufferData

void glBufferData(int vertexBufferType,
                  int size,
                  Buffer data,
                  int vertexBufferUsage)
glBufferData


glBufferSubData

void glBufferSubData(int vertexBufferType,
                     int offset,
                     int size,
                     Buffer data)
glBufferSubData


glClear

void glClear(int mask)
glClear


glClearColor

void glClearColor(float red,
                  float green,
                  float blue,
                  float alpha)
glClearColor


glClearDepthf

void glClearDepthf(float depth)
glClearDepthf


glClearStencil

void glClearStencil(int stencil)
glClearStencil


glColorMask

void glColorMask(boolean red,
                 boolean green,
                 boolean blue,
                 boolean alpha)
glColorMask


glCompileShader

void glCompileShader(int shaderId)
glCompileShader


glCreateProgram

int glCreateProgram()
glCreateProgram


glCreateShader

int glCreateShader(int shaderType)
glCreateShader


glDeleteBuffers

void glDeleteBuffers(int count,
                     int[] vertexBufferIds,
                     int offset)
glDeleteBuffers


glDeleteProgram

void glDeleteProgram(int programId)
glDeleteProgram


glDeleteRenderbuffers

void glDeleteRenderbuffers(int count,
                           int[] renderBufferIds,
                           int offset)
glDeleteRenderbuffers


glDeleteShader

void glDeleteShader(int shaderId)
glDeleteShader


glDeleteTextures

void glDeleteTextures(int count,
                      int[] textureIds,
                      int offset)
glDeleteTextures


glDisable

void glDisable(int capability)
glDisable


glDisableVertexAttribArray

void glDisableVertexAttribArray(int index)
glDisableVertexAttribArray


glDepthMask

void glDepthMask(boolean writable)
glDepthMask


glDetachShader

void glDetachShader(int programId,
                    int shaderId)
glDetachShader


glDrawArrays

void glDrawArrays(int mode,
                  int first,
                  int count)
glDrawArrays


glDrawElements

void glDrawElements(int mode,
                    int count,
                    int type,
                    Buffer indices)
glDrawElements


glDrawElements

void glDrawElements(int mode,
                    int count,
                    int type,
                    int offset)
glDrawElements


glEnable

void glEnable(int capability)
glEnable


glEnableVertexAttribArray

void glEnableVertexAttribArray(int index)
glEnableVertexAttribArray


glFinish

void glFinish()
glFinish


glFlush

void glFlush()
glFlush


glGenBuffers

void glGenBuffers(int vertexBufferType,
                  int[] vertexBufferIds,
                  int offset)
glGenBuffers


glGenerateMipmap

void glGenerateMipmap(int textureType)
glGenerateMipmap


glGenRenderbuffers

void glGenRenderbuffers(int count,
                        int[] renderBufferIds,
                        int offset)
glGenRenderbuffers


glGenTextures

void glGenTextures(int textureType,
                   int[] textureIds,
                   int offset)
glGenTextures


glGetAttribLocation

int glGetAttribLocation(int programId,
                        String attributeName)
glGetAttribLocation


glGetBooleanv

void glGetBooleanv(int parameterId,
                   IntBuffer params)
glGetBooleanv


glGetBooleanv

void glGetBooleanv(int parameterId,
                   boolean[] params,
                   int offset)
glGetBooleanv


glGetError

int glGetError()
glGetError


glGetFloatv

void glGetFloatv(int parameterId,
                 FloatBuffer params)
glGetFloatv


glGetFloatv

void glGetFloatv(int parameterId,
                 float[] params,
                 int offset)
glGetFloatv


glGetIntegerv

void glGetIntegerv(int parameterId,
                   IntBuffer params)
glGetIntegerv


glGetIntegerv

void glGetIntegerv(int parameterId,
                   int[] params,
                   int offset)
glGetIntegerv


glGetProgramInfoLog

String glGetProgramInfoLog(int programId)
glGetProgramInfoLog


glGetProgramiv

void glGetProgramiv(int programId,
                    int parameterId,
                    int[] params,
                    int offset)
glGetProgramiv


glGetShaderInfoLog

String glGetShaderInfoLog(int shaderId)
glGetShaderInfoLog


glGetShaderiv

void glGetShaderiv(int shaderId,
                   int parameterId,
                   int[] params,
                   int offset)
glGetShaderiv


glGetString

String glGetString(int parameterId)
glGettring


glGetUniformfv

void glGetUniformfv(int programId,
                    int uniformLocation,
                    FloatBuffer params)
glGetUniformfv


glGetUniformfv

void glGetUniformfv(int programId,
                    int uniformLocation,
                    float[] params,
                    int offset)
glGetUniformfv


glGetUniformiv

void glGetUniformiv(int programId,
                    int uniformLocation,
                    IntBuffer params)
glGetUniformiv


glGetUniformiv

void glGetUniformiv(int programId,
                    int uniformLocation,
                    int[] params,
                    int offset)
glGetUniformiv


glGetUniformLocation

int glGetUniformLocation(int programId,
                         String variableName)
glGetUniformLocation


glIsEnabled

boolean glIsEnabled(int capability)
glIsEnabled


glLinkProgram

void glLinkProgram(int programId)
glLinkProgram


glReleaseShaderCompiler

void glReleaseShaderCompiler()
glReleaseShaderCompiler


glRenderbufferStorage

void glRenderbufferStorage(int target,
                           int internalFormat,
                           int width,
                           int height)
glRenderbufferStorage


glShaderSource

void glShaderSource(int shaderId,
                    String shaderSourceCode)
glShaderSource


glStencilFunc

void glStencilFunc(int comparisonOperator,
                   int referenceValue,
                   int mask)
glStencilFunc


glStencilFuncSeparate

void glStencilFuncSeparate(int face,
                           int comparisonOperator,
                           int referenceValue,
                           int mask)
glStencilFuncSeparate


glStencilMask

void glStencilMask(int stencilMask)
glStencilMask


glStencilMaskSeparate

void glStencilMaskSeparate(int face,
                           int stencilMask)
glStencilMaskSeparate


glStencilOp

void glStencilOp(int stencilFail,
                 int depthFail,
                 int pass)
glStencilOp


glStencilOpSeparate

void glStencilOpSeparate(int face,
                         int stencilFail,
                         int depthFail,
                         int pass)
glStencilOpSeparate


glTexParameteri

void glTexParameteri(int textureType,
                     int parameterId,
                     int parameterValue)
glTexParameteri


glUniform1f

void glUniform1f(int uniformLocation,
                 float x)
glUniform1f


glUniform1fv

void glUniform1fv(int uniformLocation,
                  int count,
                  FloatBuffer values)
glUniform1fv


glUniform1fv

void glUniform1fv(int uniformLocation,
                  int count,
                  float[] values,
                  int offset)
glUniform1fv


glUniform1i

void glUniform1i(int uniformLocation,
                 int x)
glUniform1i


glUniform1iv

void glUniform1iv(int uniformLocation,
                  int count,
                  IntBuffer values)
glUniform1iv


glUniform1iv

void glUniform1iv(int uniformLocation,
                  int count,
                  int[] values,
                  int offset)
glUniform1iv


glUniform2f

void glUniform2f(int uniformLocation,
                 float x,
                 float y)
glUniform2f


glUniform2fv

void glUniform2fv(int uniformLocation,
                  int count,
                  FloatBuffer values)
glUniform2fv


glUniform2fv

void glUniform2fv(int uniformLocation,
                  int count,
                  float[] values,
                  int offset)
glUniform2fv


glUniform2i

void glUniform2i(int uniformLocation,
                 int x,
                 int y)
glUniform2i


glUniform2iv

void glUniform2iv(int uniformLocation,
                  int count,
                  IntBuffer values)
glUniform2iv


glUniform2iv

void glUniform2iv(int uniformLocation,
                  int count,
                  int[] values,
                  int offset)
glUniform2iv


glUniform3f

void glUniform3f(int uniformLocation,
                 float x,
                 float y,
                 float z)
glUniform3f


glUniform3fv

void glUniform3fv(int uniformLocation,
                  int count,
                  FloatBuffer values)
glUniform3fv


glUniform3fv

void glUniform3fv(int uniformLocation,
                  int count,
                  float[] values,
                  int offset)
glUniform3fv


glUniform3i

void glUniform3i(int uniformLocation,
                 int x,
                 int y,
                 int z)
glUniform3i


glUniform3iv

void glUniform3iv(int uniformLocation,
                  int count,
                  IntBuffer values)
glUniform3iv


glUniform3iv

void glUniform3iv(int uniformLocation,
                  int count,
                  int[] values,
                  int offset)
glUniform3iv


glUniform4f

void glUniform4f(int uniformLocation,
                 float x,
                 float y,
                 float z,
                 float w)
glUniform4f


glUniform4fv

void glUniform4fv(int uniformLocation,
                  int count,
                  FloatBuffer values)
glUniform4fv


glUniform4fv

void glUniform4fv(int uniformLocation,
                  int count,
                  float[] values,
                  int offset)
glUniform4fv


glUniform4i

void glUniform4i(int uniformLocation,
                 int x,
                 int y,
                 int z,
                 int w)
glUniform4i


glUniform4iv

void glUniform4iv(int uniformLocation,
                  int count,
                  IntBuffer values)
glUniform4iv


glUniform4iv

void glUniform4iv(int uniformLocation,
                  int count,
                  int[] values,
                  int offset)
glUniform4iv


glUniformMatrix2fv

void glUniformMatrix2fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        FloatBuffer values)
glUniformMatrix2fv


glUniformMatrix2fv

void glUniformMatrix2fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        float[] values,
                        int offset)
glUniformMatrix2fv


glUniformMatrix3fv

void glUniformMatrix3fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        FloatBuffer values)
glUniformMatrix3fv


glUniformMatrix3fv

void glUniformMatrix3fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        float[] values,
                        int offset)
glUniformMatrix3fv


glUniformMatrix4fv

void glUniformMatrix4fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        FloatBuffer values)
glUniformMatrix4fv


glUniformMatrix4fv

void glUniformMatrix4fv(int uniformLocation,
                        int count,
                        boolean transpose,
                        float[] values,
                        int offset)
glUniformMatrix4fv


glUseProgram

void glUseProgram(int programId)
glUseProgram


glVertexAttrib1f

void glVertexAttrib1f(int vertexAttributeIndex,
                      float x)
glVertexAttrib1f


glVertexAttrib1fv

void glVertexAttrib1fv(int vertexAttributeIndex,
                       FloatBuffer values)
glVertexAttrib1fv


glVertexAttrib1fv

void glVertexAttrib1fv(int vertexAttributeIndex,
                       float[] values,
                       int offset)
glVertexAttrib1fv


glVertexAttrib2f

void glVertexAttrib2f(int vertexAttributeIndex,
                      float x,
                      float y)
glVertexAttrib2f


glVertexAttrib2fv

void glVertexAttrib2fv(int vertexAttributeIndex,
                       FloatBuffer values)
glVertexAttrib2fv


glVertexAttrib2fv

void glVertexAttrib2fv(int vertexAttributeIndex,
                       float[] values,
                       int offset)
glVertexAttrib2fv


glVertexAttrib3f

void glVertexAttrib3f(int vertexAttributeIndex,
                      float x,
                      float y,
                      float z)
glVertexAttrib3f


glVertexAttrib3fv

void glVertexAttrib3fv(int vertexAttributeIndex,
                       FloatBuffer values)
glVertexAttrib3fv


glVertexAttrib3fv

void glVertexAttrib3fv(int vertexAttributeIndex,
                       float[] values,
                       int offset)
glVertexAttrib3fv


glVertexAttrib4f

void glVertexAttrib4f(int vertexAttributeIndex,
                      float x,
                      float y,
                      float z,
                      float w)
glVertexAttrib4f


glVertexAttrib4fv

void glVertexAttrib4fv(int vertexAttributeIndex,
                       FloatBuffer values)
glVertexAttrib4fv


glVertexAttrib4fv

void glVertexAttrib4fv(int vertexAttributeIndex,
                       float[] values,
                       int offset)
glVertexAttrib4fv


glVertexAttribPointer

void glVertexAttribPointer(int vertexAttributeIndex,
                           int size,
                           int type,
                           boolean normalized,
                           int stride,
                           Buffer ptr)
glVertexAttribPointer


glVertexAttribPointer

void glVertexAttribPointer(int vertexAttributeIndex,
                           int size,
                           int type,
                           boolean normalized,
                           int stride,
                           int offset)
glVertexAttribPointer


glViewport

void glViewport(int x,
                int y,
                int width,
                int height)
glViewport