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java.lang.Objectcom.neovisionaries.android.opengl.impl.GLESImplBase
com.neovisionaries.android.opengl.impl.GLESImpl20
public class GLESImpl20
An implementation of GLES
interface for OpenGL ES 2.0.
Note that the methods below of this class throw UnsupportedOperationException.
This is because
android.opengl.GLES20 class in Android 2.2 does not have
the counterpart methods although it should have. GLESImpl20_9
should be used for Android 2.3 and newer.
GLESImpl20_9
,
android.opengl.GLES20Constructor Summary | |
---|---|
GLESImpl20()
|
Method Summary | |
---|---|
int |
getMajorVersion()
Get the major version number of OpenGL ES. |
void |
glActiveTexture(int textureUnit)
glActiveTexture |
void |
glAttachShader(int programId,
int shaderId)
glAttachShader |
void |
glBindAttribLocation(int programId,
int attributeIndex,
String attributeName)
glBindAttribLocation |
void |
glBindBuffer(int vertexBufferType,
int vertexBufferId)
glBindBuffer |
void |
glBindRenderbuffer(int target,
int renderBufferId)
glBindRenderbuffer |
void |
glBindTexture(int textureType,
int textureId)
glBindTexture |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor |
void |
glBlendEquation(int operator)
glBlendEquation |
void |
glBlendEquationSeparate(int rgbOperator,
int alphaOperator)
glBlendEquationSeparate |
void |
glBlendFunc(int sourceFactor,
int destinationFactor)
glBlendFunc |
void |
glBlendFuncSeparate(int sourceRGBFactor,
int destinationRGBFactor,
int sourceAlphaFactor,
int destinationAlphaFactor)
glBlendFuncSeparate |
void |
glBufferData(int vertexBufferType,
int size,
Buffer data,
int vertexBufferUsage)
glBufferData |
void |
glBufferSubData(int vertexBufferType,
int offset,
int size,
Buffer data)
glBufferSubData |
void |
glClear(int mask)
glClear |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor |
void |
glClearDepthf(float depth)
glClearDepthf |
void |
glClearStencil(int stencil)
glClearStencil |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask |
void |
glCompileShader(int shaderId)
glCompileShader |
int |
glCreateProgram()
glCreateProgram |
int |
glCreateShader(int shaderType)
glCreateShader |
void |
glDeleteBuffers(int count,
int[] vertexBufferIds,
int offset)
glDeleteBuffers |
void |
glDeleteProgram(int programId)
glDeleteProgram |
void |
glDeleteRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glDeleteRenderbuffers |
void |
glDeleteShader(int shaderId)
glDeleteShader |
void |
glDeleteTextures(int count,
int[] textureIds,
int offset)
glDeleteTextures |
void |
glDepthMask(boolean writable)
glDepthMask |
void |
glDetachShader(int programId,
int shaderId)
glDetachShader |
void |
glDisable(int capability)
glDisable |
void |
glDisableVertexAttribArray(int index)
glDisableVertexAttribArray |
void |
glDrawArrays(int mode,
int first,
int count)
glDrawArrays |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
glDrawElements |
void |
glEnable(int capability)
glEnable |
void |
glEnableVertexAttribArray(int index)
glEnableVertexAttribArray |
void |
glFinish()
glFinish |
void |
glFlush()
glFlush |
void |
glGenBuffers(int vertexBufferType,
int[] vertexBufferIds,
int offset)
glGenBuffers |
void |
glGenerateMipmap(int textureType)
glGenerateMipmap |
void |
glGenRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glGenRenderbuffers |
void |
glGenTextures(int textureType,
int[] textureIds,
int offset)
glGenTextures |
int |
glGetAttribLocation(int programId,
String attributeName)
glGetAttribLocation |
void |
glGetBooleanv(int parameterId,
boolean[] params,
int offset)
glGetBooleanv |
void |
glGetBooleanv(int parameterId,
IntBuffer params)
glGetBooleanv |
int |
glGetError()
glGetError |
void |
glGetFloatv(int parameterId,
float[] params,
int offset)
glGetFloatv |
void |
glGetFloatv(int parameterId,
FloatBuffer params)
glGetFloatv |
void |
glGetIntegerv(int parameterId,
int[] params,
int offset)
glGetIntegerv |
void |
glGetIntegerv(int parameterId,
IntBuffer params)
glGetIntegerv |
String |
glGetProgramInfoLog(int programId)
glGetProgramInfoLog |
void |
glGetProgramiv(int programId,
int parameterId,
int[] params,
int offset)
glGetProgramiv |
String |
glGetShaderInfoLog(int shaderId)
glGetShaderInfoLog |
void |
glGetShaderiv(int shaderId,
int parameterId,
int[] params,
int offset)
glGetShaderiv |
String |
glGetString(int parameterId)
glGettring |
void |
glGetUniformfv(int programId,
int uniformLocation,
float[] params,
int offset)
glGetUniformfv |
void |
glGetUniformfv(int programId,
int uniformLocation,
FloatBuffer params)
glGetUniformfv |
void |
glGetUniformiv(int programId,
int uniformLocation,
int[] params,
int offset)
glGetUniformiv |
void |
glGetUniformiv(int programId,
int uniformLocation,
IntBuffer params)
glGetUniformiv |
int |
glGetUniformLocation(int programId,
String variableName)
glGetUniformLocation |
boolean |
glIsEnabled(int capability)
glIsEnabled |
void |
glLinkProgram(int programId)
glLinkProgram |
void |
glReleaseShaderCompiler()
glReleaseShaderCompiler |
void |
glRenderbufferStorage(int target,
int internalFormat,
int width,
int height)
glRenderbufferStorage |
void |
glShaderSource(int shaderId,
String shaderSourceCode)
glShaderSource |
void |
glStencilFunc(int comparisonOperator,
int referenceValue,
int mask)
glStencilFunc |
void |
glStencilFuncSeparate(int face,
int comparisonOperator,
int referenceValue,
int mask)
glStencilFuncSeparate |
void |
glStencilMask(int stencilMask)
glStencilMask |
void |
glStencilMaskSeparate(int face,
int stencilMask)
glStencilMaskSeparate |
void |
glStencilOp(int stencilFail,
int depthFail,
int pass)
glStencilOp |
void |
glStencilOpSeparate(int face,
int stencilFail,
int depthFail,
int pass)
glStencilOpSeparate |
void |
glTexParameteri(int textureType,
int parameterId,
int parameterValue)
glTexParameteri |
void |
glUniform1f(int uniformLocation,
float x)
glUniform1f |
void |
glUniform1fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform1fv |
void |
glUniform1fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform1fv |
void |
glUniform1i(int uniformLocation,
int x)
glUniform1i |
void |
glUniform1iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform1iv |
void |
glUniform1iv(int uniformLocation,
int count,
IntBuffer values)
glUniform1iv |
void |
glUniform2f(int uniformLocation,
float x,
float y)
glUniform2f |
void |
glUniform2fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform2fv |
void |
glUniform2fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform2fv |
void |
glUniform2i(int uniformLocation,
int x,
int y)
glUniform2i |
void |
glUniform2iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform2iv |
void |
glUniform2iv(int uniformLocation,
int count,
IntBuffer values)
glUniform2iv |
void |
glUniform3f(int uniformLocation,
float x,
float y,
float z)
glUniform3f |
void |
glUniform3fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform3fv |
void |
glUniform3fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform3fv |
void |
glUniform3i(int uniformLocation,
int x,
int y,
int z)
glUniform3i |
void |
glUniform3iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform3iv |
void |
glUniform3iv(int uniformLocation,
int count,
IntBuffer values)
glUniform3iv |
void |
glUniform4f(int uniformLocation,
float x,
float y,
float z,
float w)
glUniform4f |
void |
glUniform4fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform4fv |
void |
glUniform4fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform4fv |
void |
glUniform4i(int uniformLocation,
int x,
int y,
int z,
int w)
glUniform4i |
void |
glUniform4iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform4iv |
void |
glUniform4iv(int uniformLocation,
int count,
IntBuffer values)
glUniform4iv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix2fv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix2fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix3fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix3fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix4fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix4fv |
void |
glUseProgram(int programId)
glUseProgram |
void |
glVertexAttrib1f(int vertexAttributeIndex,
float x)
glVertexAttrib1f |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib1fv |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib1fv |
void |
glVertexAttrib2f(int vertexAttributeIndex,
float x,
float y)
glVertexAttrib2f |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib2fv |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib2fv |
void |
glVertexAttrib3f(int vertexAttributeIndex,
float x,
float y,
float z)
glVertexAttrib3f |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib3fv |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib3fv |
void |
glVertexAttrib4f(int vertexAttributeIndex,
float x,
float y,
float z,
float w)
glVertexAttrib4f |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib4fv |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib4fv |
void |
glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glVertexAttribPointer |
void |
glViewport(int x,
int y,
int width,
int height)
glViewport |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GLESImpl20()
Method Detail |
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public int getMajorVersion()
GLES
For example, an implementation for OpenGL ES 2.0 should return 2.
public void glActiveTexture(int textureUnit)
GLES
glActiveTexture
in interface GLES
glActiveTexture
in class GLESImplBase
public void glAttachShader(int programId, int shaderId)
GLES
glAttachShader
in interface GLES
glAttachShader
in class GLESImplBase
public void glBindAttribLocation(int programId, int attributeIndex, String attributeName)
GLES
glBindAttribLocation
in interface GLES
glBindAttribLocation
in class GLESImplBase
public void glBindBuffer(int vertexBufferType, int vertexBufferId)
GLES
glBindBuffer
in interface GLES
glBindBuffer
in class GLESImplBase
public void glBindRenderbuffer(int target, int renderBufferId)
GLES
glBindRenderbuffer
in interface GLES
glBindRenderbuffer
in class GLESImplBase
public void glBindTexture(int textureType, int textureId)
GLES
glBindTexture
in interface GLES
glBindTexture
in class GLESImplBase
public void glBlendColor(float red, float green, float blue, float alpha)
GLES
glBlendColor
in interface GLES
glBlendColor
in class GLESImplBase
public void glBlendEquation(int operator)
GLES
glBlendEquation
in interface GLES
glBlendEquation
in class GLESImplBase
public void glBlendEquationSeparate(int rgbOperator, int alphaOperator)
GLES
glBlendEquationSeparate
in interface GLES
glBlendEquationSeparate
in class GLESImplBase
public void glBlendFunc(int sourceFactor, int destinationFactor)
GLES
glBlendFunc
in interface GLES
glBlendFunc
in class GLESImplBase
public void glBlendFuncSeparate(int sourceRGBFactor, int destinationRGBFactor, int sourceAlphaFactor, int destinationAlphaFactor)
GLES
glBlendFuncSeparate
in interface GLES
glBlendFuncSeparate
in class GLESImplBase
public void glBufferData(int vertexBufferType, int size, Buffer data, int vertexBufferUsage)
GLES
glBufferData
in interface GLES
glBufferData
in class GLESImplBase
public void glBufferSubData(int vertexBufferType, int offset, int size, Buffer data)
GLES
glBufferSubData
in interface GLES
glBufferSubData
in class GLESImplBase
public void glClear(int mask)
GLES
glClear
in interface GLES
glClear
in class GLESImplBase
public void glClearColor(float red, float green, float blue, float alpha)
GLES
glClearColor
in interface GLES
glClearColor
in class GLESImplBase
public void glClearDepthf(float depth)
GLES
glClearDepthf
in interface GLES
glClearDepthf
in class GLESImplBase
public void glClearStencil(int stencil)
GLES
glClearStencil
in interface GLES
glClearStencil
in class GLESImplBase
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
GLES
glColorMask
in interface GLES
glColorMask
in class GLESImplBase
public void glCompileShader(int shaderId)
GLES
glCompileShader
in interface GLES
glCompileShader
in class GLESImplBase
public int glCreateProgram()
GLES
glCreateProgram
in interface GLES
glCreateProgram
in class GLESImplBase
public int glCreateShader(int shaderType)
GLES
glCreateShader
in interface GLES
glCreateShader
in class GLESImplBase
public void glDeleteBuffers(int count, int[] vertexBufferIds, int offset)
GLES
glDeleteBuffers
in interface GLES
glDeleteBuffers
in class GLESImplBase
public void glDeleteProgram(int programId)
GLES
glDeleteProgram
in interface GLES
glDeleteProgram
in class GLESImplBase
public void glDeleteRenderbuffers(int count, int[] renderBufferIds, int offset)
GLES
glDeleteRenderbuffers
in interface GLES
glDeleteRenderbuffers
in class GLESImplBase
public void glDeleteShader(int shaderId)
GLES
glDeleteShader
in interface GLES
glDeleteShader
in class GLESImplBase
public void glDeleteTextures(int count, int[] textureIds, int offset)
GLES
glDeleteTextures
in interface GLES
glDeleteTextures
in class GLESImplBase
public void glDepthMask(boolean writable)
GLES
glDepthMask
in interface GLES
glDepthMask
in class GLESImplBase
public void glDetachShader(int programId, int shaderId)
GLES
glDetachShader
in interface GLES
glDetachShader
in class GLESImplBase
public void glDisable(int capability)
GLES
glDisable
in interface GLES
glDisable
in class GLESImplBase
public void glDisableVertexAttribArray(int index)
GLES
glDisableVertexAttribArray
in interface GLES
glDisableVertexAttribArray
in class GLESImplBase
public void glDrawArrays(int mode, int first, int count)
GLES
glDrawArrays
in interface GLES
glDrawArrays
in class GLESImplBase
public void glDrawElements(int mode, int count, int type, Buffer indices)
GLES
glDrawElements
in interface GLES
glDrawElements
in class GLESImplBase
public void glEnable(int capability)
GLES
glEnable
in interface GLES
glEnable
in class GLESImplBase
public void glEnableVertexAttribArray(int index)
GLES
glEnableVertexAttribArray
in interface GLES
glEnableVertexAttribArray
in class GLESImplBase
public void glFinish()
GLES
glFinish
in interface GLES
glFinish
in class GLESImplBase
public void glFlush()
GLES
glFlush
in interface GLES
glFlush
in class GLESImplBase
public void glGenBuffers(int vertexBufferType, int[] vertexBufferIds, int offset)
GLES
glGenBuffers
in interface GLES
glGenBuffers
in class GLESImplBase
public void glGenerateMipmap(int textureType)
GLES
glGenerateMipmap
in interface GLES
glGenerateMipmap
in class GLESImplBase
public void glGenRenderbuffers(int count, int[] renderBufferIds, int offset)
GLES
glGenRenderbuffers
in interface GLES
glGenRenderbuffers
in class GLESImplBase
public void glGenTextures(int textureType, int[] textureIds, int offset)
GLES
glGenTextures
in interface GLES
glGenTextures
in class GLESImplBase
public int glGetAttribLocation(int programId, String attributeName)
GLES
glGetAttribLocation
in interface GLES
glGetAttribLocation
in class GLESImplBase
public void glGetBooleanv(int parameterId, IntBuffer params)
GLES
glGetBooleanv
in interface GLES
glGetBooleanv
in class GLESImplBase
public void glGetBooleanv(int parameterId, boolean[] params, int offset)
GLES
glGetBooleanv
in interface GLES
glGetBooleanv
in class GLESImplBase
public int glGetError()
GLES
glGetError
in interface GLES
glGetError
in class GLESImplBase
public void glGetFloatv(int parameterId, FloatBuffer params)
GLES
glGetFloatv
in interface GLES
glGetFloatv
in class GLESImplBase
public void glGetFloatv(int parameterId, float[] params, int offset)
GLES
glGetFloatv
in interface GLES
glGetFloatv
in class GLESImplBase
public void glGetIntegerv(int parameterId, IntBuffer params)
GLES
glGetIntegerv
in interface GLES
glGetIntegerv
in class GLESImplBase
public void glGetIntegerv(int parameterId, int[] params, int offset)
GLES
glGetIntegerv
in interface GLES
glGetIntegerv
in class GLESImplBase
public String glGetProgramInfoLog(int programId)
GLES
glGetProgramInfoLog
in interface GLES
glGetProgramInfoLog
in class GLESImplBase
public void glGetProgramiv(int programId, int parameterId, int[] params, int offset)
GLES
glGetProgramiv
in interface GLES
glGetProgramiv
in class GLESImplBase
public String glGetShaderInfoLog(int shaderId)
GLES
glGetShaderInfoLog
in interface GLES
glGetShaderInfoLog
in class GLESImplBase
public void glGetShaderiv(int shaderId, int parameterId, int[] params, int offset)
GLES
glGetShaderiv
in interface GLES
glGetShaderiv
in class GLESImplBase
public String glGetString(int parameterId)
GLES
glGetString
in interface GLES
glGetString
in class GLESImplBase
public void glGetUniformfv(int programId, int uniformLocation, FloatBuffer params)
GLES
glGetUniformfv
in interface GLES
glGetUniformfv
in class GLESImplBase
public void glGetUniformfv(int programId, int uniformLocation, float[] params, int offset)
GLES
glGetUniformfv
in interface GLES
glGetUniformfv
in class GLESImplBase
public void glGetUniformiv(int programId, int uniformLocation, IntBuffer params)
GLES
glGetUniformiv
in interface GLES
glGetUniformiv
in class GLESImplBase
public void glGetUniformiv(int programId, int uniformLocation, int[] params, int offset)
GLES
glGetUniformiv
in interface GLES
glGetUniformiv
in class GLESImplBase
public int glGetUniformLocation(int programId, String variableName)
GLES
glGetUniformLocation
in interface GLES
glGetUniformLocation
in class GLESImplBase
public boolean glIsEnabled(int capability)
GLES
glIsEnabled
in interface GLES
glIsEnabled
in class GLESImplBase
public void glLinkProgram(int programId)
GLES
glLinkProgram
in interface GLES
glLinkProgram
in class GLESImplBase
public void glReleaseShaderCompiler()
GLES
glReleaseShaderCompiler
in interface GLES
glReleaseShaderCompiler
in class GLESImplBase
public void glRenderbufferStorage(int target, int internalFormat, int width, int height)
GLES
glRenderbufferStorage
in interface GLES
glRenderbufferStorage
in class GLESImplBase
public void glShaderSource(int shaderId, String shaderSourceCode)
GLES
glShaderSource
in interface GLES
glShaderSource
in class GLESImplBase
public void glStencilFunc(int comparisonOperator, int referenceValue, int mask)
GLES
glStencilFunc
in interface GLES
glStencilFunc
in class GLESImplBase
public void glStencilFuncSeparate(int face, int comparisonOperator, int referenceValue, int mask)
GLES
glStencilFuncSeparate
in interface GLES
glStencilFuncSeparate
in class GLESImplBase
public void glStencilMask(int stencilMask)
GLES
glStencilMask
in interface GLES
glStencilMask
in class GLESImplBase
public void glStencilMaskSeparate(int face, int stencilMask)
GLES
glStencilMaskSeparate
in interface GLES
glStencilMaskSeparate
in class GLESImplBase
public void glStencilOp(int stencilFail, int depthFail, int pass)
GLES
glStencilOp
in interface GLES
glStencilOp
in class GLESImplBase
public void glStencilOpSeparate(int face, int stencilFail, int depthFail, int pass)
GLES
glStencilOpSeparate
in interface GLES
glStencilOpSeparate
in class GLESImplBase
public void glTexParameteri(int textureType, int parameterId, int parameterValue)
GLES
glTexParameteri
in interface GLES
glTexParameteri
in class GLESImplBase
public void glUniform1f(int uniformLocation, float x)
GLES
glUniform1f
in interface GLES
glUniform1f
in class GLESImplBase
public void glUniform1fv(int uniformLocation, int count, FloatBuffer values)
GLES
glUniform1fv
in interface GLES
glUniform1fv
in class GLESImplBase
public void glUniform1fv(int uniformLocation, int count, float[] values, int offset)
GLES
glUniform1fv
in interface GLES
glUniform1fv
in class GLESImplBase
public void glUniform1i(int uniformLocation, int x)
GLES
glUniform1i
in interface GLES
glUniform1i
in class GLESImplBase
public void glUniform1iv(int uniformLocation, int count, IntBuffer values)
GLES
glUniform1iv
in interface GLES
glUniform1iv
in class GLESImplBase
public void glUniform1iv(int uniformLocation, int count, int[] values, int offset)
GLES
glUniform1iv
in interface GLES
glUniform1iv
in class GLESImplBase
public void glUniform2f(int uniformLocation, float x, float y)
GLES
glUniform2f
in interface GLES
glUniform2f
in class GLESImplBase
public void glUniform2fv(int uniformLocation, int count, FloatBuffer values)
GLES
glUniform2fv
in interface GLES
glUniform2fv
in class GLESImplBase
public void glUniform2fv(int uniformLocation, int count, float[] values, int offset)
GLES
glUniform2fv
in interface GLES
glUniform2fv
in class GLESImplBase
public void glUniform2i(int uniformLocation, int x, int y)
GLES
glUniform2i
in interface GLES
glUniform2i
in class GLESImplBase
public void glUniform2iv(int uniformLocation, int count, IntBuffer values)
GLES
glUniform2iv
in interface GLES
glUniform2iv
in class GLESImplBase
public void glUniform2iv(int uniformLocation, int count, int[] values, int offset)
GLES
glUniform2iv
in interface GLES
glUniform2iv
in class GLESImplBase
public void glUniform3f(int uniformLocation, float x, float y, float z)
GLES
glUniform3f
in interface GLES
glUniform3f
in class GLESImplBase
public void glUniform3fv(int uniformLocation, int count, FloatBuffer values)
GLES
glUniform3fv
in interface GLES
glUniform3fv
in class GLESImplBase
public void glUniform3fv(int uniformLocation, int count, float[] values, int offset)
GLES
glUniform3fv
in interface GLES
glUniform3fv
in class GLESImplBase
public void glUniform3i(int uniformLocation, int x, int y, int z)
GLES
glUniform3i
in interface GLES
glUniform3i
in class GLESImplBase
public void glUniform3iv(int uniformLocation, int count, IntBuffer values)
GLES
glUniform3iv
in interface GLES
glUniform3iv
in class GLESImplBase
public void glUniform3iv(int uniformLocation, int count, int[] values, int offset)
GLES
glUniform3iv
in interface GLES
glUniform3iv
in class GLESImplBase
public void glUniform4f(int uniformLocation, float x, float y, float z, float w)
GLES
glUniform4f
in interface GLES
glUniform4f
in class GLESImplBase
public void glUniform4fv(int uniformLocation, int count, FloatBuffer values)
GLES
glUniform4fv
in interface GLES
glUniform4fv
in class GLESImplBase
public void glUniform4fv(int uniformLocation, int count, float[] values, int offset)
GLES
glUniform4fv
in interface GLES
glUniform4fv
in class GLESImplBase
public void glUniform4i(int uniformLocation, int x, int y, int z, int w)
GLES
glUniform4i
in interface GLES
glUniform4i
in class GLESImplBase
public void glUniform4iv(int uniformLocation, int count, IntBuffer values)
GLES
glUniform4iv
in interface GLES
glUniform4iv
in class GLESImplBase
public void glUniform4iv(int uniformLocation, int count, int[] values, int offset)
GLES
glUniform4iv
in interface GLES
glUniform4iv
in class GLESImplBase
public void glUniformMatrix2fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
GLES
glUniformMatrix2fv
in interface GLES
glUniformMatrix2fv
in class GLESImplBase
public void glUniformMatrix2fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
GLES
glUniformMatrix2fv
in interface GLES
glUniformMatrix2fv
in class GLESImplBase
public void glUniformMatrix3fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
GLES
glUniformMatrix3fv
in interface GLES
glUniformMatrix3fv
in class GLESImplBase
public void glUniformMatrix3fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
GLES
glUniformMatrix3fv
in interface GLES
glUniformMatrix3fv
in class GLESImplBase
public void glUniformMatrix4fv(int uniformLocation, int count, boolean transpose, FloatBuffer values)
GLES
glUniformMatrix4fv
in interface GLES
glUniformMatrix4fv
in class GLESImplBase
public void glUniformMatrix4fv(int uniformLocation, int count, boolean transpose, float[] values, int offset)
GLES
glUniformMatrix4fv
in interface GLES
glUniformMatrix4fv
in class GLESImplBase
public void glUseProgram(int programId)
GLES
glUseProgram
in interface GLES
glUseProgram
in class GLESImplBase
public void glVertexAttrib1f(int vertexAttributeIndex, float x)
GLES
glVertexAttrib1f
in interface GLES
glVertexAttrib1f
in class GLESImplBase
public void glVertexAttrib1fv(int vertexAttributeIndex, FloatBuffer values)
GLES
glVertexAttrib1fv
in interface GLES
glVertexAttrib1fv
in class GLESImplBase
public void glVertexAttrib1fv(int vertexAttributeIndex, float[] values, int offset)
GLES
glVertexAttrib1fv
in interface GLES
glVertexAttrib1fv
in class GLESImplBase
public void glVertexAttrib2f(int vertexAttributeIndex, float x, float y)
GLES
glVertexAttrib2f
in interface GLES
glVertexAttrib2f
in class GLESImplBase
public void glVertexAttrib2fv(int vertexAttributeIndex, FloatBuffer values)
GLES
glVertexAttrib2fv
in interface GLES
glVertexAttrib2fv
in class GLESImplBase
public void glVertexAttrib2fv(int vertexAttributeIndex, float[] values, int offset)
GLES
glVertexAttrib2fv
in interface GLES
glVertexAttrib2fv
in class GLESImplBase
public void glVertexAttrib3f(int vertexAttributeIndex, float x, float y, float z)
GLES
glVertexAttrib3f
in interface GLES
glVertexAttrib3f
in class GLESImplBase
public void glVertexAttrib3fv(int vertexAttributeIndex, FloatBuffer values)
GLES
glVertexAttrib3fv
in interface GLES
glVertexAttrib3fv
in class GLESImplBase
public void glVertexAttrib3fv(int vertexAttributeIndex, float[] values, int offset)
GLES
glVertexAttrib3fv
in interface GLES
glVertexAttrib3fv
in class GLESImplBase
public void glVertexAttrib4f(int vertexAttributeIndex, float x, float y, float z, float w)
GLES
glVertexAttrib4f
in interface GLES
glVertexAttrib4f
in class GLESImplBase
public void glVertexAttrib4fv(int vertexAttributeIndex, FloatBuffer values)
GLES
glVertexAttrib4fv
in interface GLES
glVertexAttrib4fv
in class GLESImplBase
public void glVertexAttrib4fv(int vertexAttributeIndex, float[] values, int offset)
GLES
glVertexAttrib4fv
in interface GLES
glVertexAttrib4fv
in class GLESImplBase
public void glVertexAttribPointer(int vertexAttributeIndex, int size, int type, boolean normalized, int stride, Buffer ptr)
GLES
glVertexAttribPointer
in interface GLES
glVertexAttribPointer
in class GLESImplBase
public void glViewport(int x, int y, int width, int height)
GLES
glViewport
in interface GLES
glViewport
in class GLESImplBase
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