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java.lang.Objectcom.neovisionaries.android.opengl.impl.GLESImplBase
com.neovisionaries.android.opengl.impl.GLESImpl20
public class GLESImpl20
An implementation of GLES interface for OpenGL ES 2.0.
Note that the methods below of this class throw UnsupportedOperationException.
This is because
android.opengl.GLES20 class in Android 2.2 does not have
the counterpart methods although it should have. GLESImpl20_9 should be used for Android 2.3 and newer.
GLESImpl20_9,
android.opengl.GLES20| Constructor Summary | |
|---|---|
GLESImpl20()
|
|
| Method Summary | |
|---|---|
int |
getMajorVersion()
Get the major version number of OpenGL ES. |
void |
glActiveTexture(int textureUnit)
glActiveTexture |
void |
glAttachShader(int programId,
int shaderId)
glAttachShader |
void |
glBindAttribLocation(int programId,
int attributeIndex,
String attributeName)
glBindAttribLocation |
void |
glBindBuffer(int vertexBufferType,
int vertexBufferId)
glBindBuffer |
void |
glBindRenderbuffer(int target,
int renderBufferId)
glBindRenderbuffer |
void |
glBindTexture(int textureType,
int textureId)
glBindTexture |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor |
void |
glBlendEquation(int operator)
glBlendEquation |
void |
glBlendEquationSeparate(int rgbOperator,
int alphaOperator)
glBlendEquationSeparate |
void |
glBlendFunc(int sourceFactor,
int destinationFactor)
glBlendFunc |
void |
glBlendFuncSeparate(int sourceRGBFactor,
int destinationRGBFactor,
int sourceAlphaFactor,
int destinationAlphaFactor)
glBlendFuncSeparate |
void |
glBufferData(int vertexBufferType,
int size,
Buffer data,
int vertexBufferUsage)
glBufferData |
void |
glBufferSubData(int vertexBufferType,
int offset,
int size,
Buffer data)
glBufferSubData |
void |
glClear(int mask)
glClear |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor |
void |
glClearDepthf(float depth)
glClearDepthf |
void |
glClearStencil(int stencil)
glClearStencil |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask |
void |
glCompileShader(int shaderId)
glCompileShader |
int |
glCreateProgram()
glCreateProgram |
int |
glCreateShader(int shaderType)
glCreateShader |
void |
glDeleteBuffers(int count,
int[] vertexBufferIds,
int offset)
glDeleteBuffers |
void |
glDeleteProgram(int programId)
glDeleteProgram |
void |
glDeleteRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glDeleteRenderbuffers |
void |
glDeleteShader(int shaderId)
glDeleteShader |
void |
glDeleteTextures(int count,
int[] textureIds,
int offset)
glDeleteTextures |
void |
glDepthMask(boolean writable)
glDepthMask |
void |
glDetachShader(int programId,
int shaderId)
glDetachShader |
void |
glDisable(int capability)
glDisable |
void |
glDisableVertexAttribArray(int index)
glDisableVertexAttribArray |
void |
glDrawArrays(int mode,
int first,
int count)
glDrawArrays |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
glDrawElements |
void |
glEnable(int capability)
glEnable |
void |
glEnableVertexAttribArray(int index)
glEnableVertexAttribArray |
void |
glFinish()
glFinish |
void |
glFlush()
glFlush |
void |
glGenBuffers(int vertexBufferType,
int[] vertexBufferIds,
int offset)
glGenBuffers |
void |
glGenerateMipmap(int textureType)
glGenerateMipmap |
void |
glGenRenderbuffers(int count,
int[] renderBufferIds,
int offset)
glGenRenderbuffers |
void |
glGenTextures(int textureType,
int[] textureIds,
int offset)
glGenTextures |
int |
glGetAttribLocation(int programId,
String attributeName)
glGetAttribLocation |
void |
glGetBooleanv(int parameterId,
boolean[] params,
int offset)
glGetBooleanv |
void |
glGetBooleanv(int parameterId,
IntBuffer params)
glGetBooleanv |
int |
glGetError()
glGetError |
void |
glGetFloatv(int parameterId,
float[] params,
int offset)
glGetFloatv |
void |
glGetFloatv(int parameterId,
FloatBuffer params)
glGetFloatv |
void |
glGetIntegerv(int parameterId,
int[] params,
int offset)
glGetIntegerv |
void |
glGetIntegerv(int parameterId,
IntBuffer params)
glGetIntegerv |
String |
glGetProgramInfoLog(int programId)
glGetProgramInfoLog |
void |
glGetProgramiv(int programId,
int parameterId,
int[] params,
int offset)
glGetProgramiv |
String |
glGetShaderInfoLog(int shaderId)
glGetShaderInfoLog |
void |
glGetShaderiv(int shaderId,
int parameterId,
int[] params,
int offset)
glGetShaderiv |
String |
glGetString(int parameterId)
glGettring |
void |
glGetUniformfv(int programId,
int uniformLocation,
float[] params,
int offset)
glGetUniformfv |
void |
glGetUniformfv(int programId,
int uniformLocation,
FloatBuffer params)
glGetUniformfv |
void |
glGetUniformiv(int programId,
int uniformLocation,
int[] params,
int offset)
glGetUniformiv |
void |
glGetUniformiv(int programId,
int uniformLocation,
IntBuffer params)
glGetUniformiv |
int |
glGetUniformLocation(int programId,
String variableName)
glGetUniformLocation |
boolean |
glIsEnabled(int capability)
glIsEnabled |
void |
glLinkProgram(int programId)
glLinkProgram |
void |
glReleaseShaderCompiler()
glReleaseShaderCompiler |
void |
glRenderbufferStorage(int target,
int internalFormat,
int width,
int height)
glRenderbufferStorage |
void |
glShaderSource(int shaderId,
String shaderSourceCode)
glShaderSource |
void |
glStencilFunc(int comparisonOperator,
int referenceValue,
int mask)
glStencilFunc |
void |
glStencilFuncSeparate(int face,
int comparisonOperator,
int referenceValue,
int mask)
glStencilFuncSeparate |
void |
glStencilMask(int stencilMask)
glStencilMask |
void |
glStencilMaskSeparate(int face,
int stencilMask)
glStencilMaskSeparate |
void |
glStencilOp(int stencilFail,
int depthFail,
int pass)
glStencilOp |
void |
glStencilOpSeparate(int face,
int stencilFail,
int depthFail,
int pass)
glStencilOpSeparate |
void |
glTexParameteri(int textureType,
int parameterId,
int parameterValue)
glTexParameteri |
void |
glUniform1f(int uniformLocation,
float x)
glUniform1f |
void |
glUniform1fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform1fv |
void |
glUniform1fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform1fv |
void |
glUniform1i(int uniformLocation,
int x)
glUniform1i |
void |
glUniform1iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform1iv |
void |
glUniform1iv(int uniformLocation,
int count,
IntBuffer values)
glUniform1iv |
void |
glUniform2f(int uniformLocation,
float x,
float y)
glUniform2f |
void |
glUniform2fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform2fv |
void |
glUniform2fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform2fv |
void |
glUniform2i(int uniformLocation,
int x,
int y)
glUniform2i |
void |
glUniform2iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform2iv |
void |
glUniform2iv(int uniformLocation,
int count,
IntBuffer values)
glUniform2iv |
void |
glUniform3f(int uniformLocation,
float x,
float y,
float z)
glUniform3f |
void |
glUniform3fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform3fv |
void |
glUniform3fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform3fv |
void |
glUniform3i(int uniformLocation,
int x,
int y,
int z)
glUniform3i |
void |
glUniform3iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform3iv |
void |
glUniform3iv(int uniformLocation,
int count,
IntBuffer values)
glUniform3iv |
void |
glUniform4f(int uniformLocation,
float x,
float y,
float z,
float w)
glUniform4f |
void |
glUniform4fv(int uniformLocation,
int count,
float[] values,
int offset)
glUniform4fv |
void |
glUniform4fv(int uniformLocation,
int count,
FloatBuffer values)
glUniform4fv |
void |
glUniform4i(int uniformLocation,
int x,
int y,
int z,
int w)
glUniform4i |
void |
glUniform4iv(int uniformLocation,
int count,
int[] values,
int offset)
glUniform4iv |
void |
glUniform4iv(int uniformLocation,
int count,
IntBuffer values)
glUniform4iv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix2fv |
void |
glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix2fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix3fv |
void |
glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix3fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
glUniformMatrix4fv |
void |
glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
glUniformMatrix4fv |
void |
glUseProgram(int programId)
glUseProgram |
void |
glVertexAttrib1f(int vertexAttributeIndex,
float x)
glVertexAttrib1f |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib1fv |
void |
glVertexAttrib1fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib1fv |
void |
glVertexAttrib2f(int vertexAttributeIndex,
float x,
float y)
glVertexAttrib2f |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib2fv |
void |
glVertexAttrib2fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib2fv |
void |
glVertexAttrib3f(int vertexAttributeIndex,
float x,
float y,
float z)
glVertexAttrib3f |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib3fv |
void |
glVertexAttrib3fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib3fv |
void |
glVertexAttrib4f(int vertexAttributeIndex,
float x,
float y,
float z,
float w)
glVertexAttrib4f |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
float[] values,
int offset)
glVertexAttrib4fv |
void |
glVertexAttrib4fv(int vertexAttributeIndex,
FloatBuffer values)
glVertexAttrib4fv |
void |
glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glVertexAttribPointer |
void |
glViewport(int x,
int y,
int width,
int height)
glViewport |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GLESImpl20()
| Method Detail |
|---|
public int getMajorVersion()
GLESFor example, an implementation for OpenGL ES 2.0 should return 2.
public void glActiveTexture(int textureUnit)
GLES
glActiveTexture in interface GLESglActiveTexture in class GLESImplBase
public void glAttachShader(int programId,
int shaderId)
GLES
glAttachShader in interface GLESglAttachShader in class GLESImplBase
public void glBindAttribLocation(int programId,
int attributeIndex,
String attributeName)
GLES
glBindAttribLocation in interface GLESglBindAttribLocation in class GLESImplBase
public void glBindBuffer(int vertexBufferType,
int vertexBufferId)
GLES
glBindBuffer in interface GLESglBindBuffer in class GLESImplBase
public void glBindRenderbuffer(int target,
int renderBufferId)
GLES
glBindRenderbuffer in interface GLESglBindRenderbuffer in class GLESImplBase
public void glBindTexture(int textureType,
int textureId)
GLES
glBindTexture in interface GLESglBindTexture in class GLESImplBase
public void glBlendColor(float red,
float green,
float blue,
float alpha)
GLES
glBlendColor in interface GLESglBlendColor in class GLESImplBasepublic void glBlendEquation(int operator)
GLES
glBlendEquation in interface GLESglBlendEquation in class GLESImplBase
public void glBlendEquationSeparate(int rgbOperator,
int alphaOperator)
GLES
glBlendEquationSeparate in interface GLESglBlendEquationSeparate in class GLESImplBase
public void glBlendFunc(int sourceFactor,
int destinationFactor)
GLES
glBlendFunc in interface GLESglBlendFunc in class GLESImplBase
public void glBlendFuncSeparate(int sourceRGBFactor,
int destinationRGBFactor,
int sourceAlphaFactor,
int destinationAlphaFactor)
GLES
glBlendFuncSeparate in interface GLESglBlendFuncSeparate in class GLESImplBase
public void glBufferData(int vertexBufferType,
int size,
Buffer data,
int vertexBufferUsage)
GLES
glBufferData in interface GLESglBufferData in class GLESImplBase
public void glBufferSubData(int vertexBufferType,
int offset,
int size,
Buffer data)
GLES
glBufferSubData in interface GLESglBufferSubData in class GLESImplBasepublic void glClear(int mask)
GLES
glClear in interface GLESglClear in class GLESImplBase
public void glClearColor(float red,
float green,
float blue,
float alpha)
GLES
glClearColor in interface GLESglClearColor in class GLESImplBasepublic void glClearDepthf(float depth)
GLES
glClearDepthf in interface GLESglClearDepthf in class GLESImplBasepublic void glClearStencil(int stencil)
GLES
glClearStencil in interface GLESglClearStencil in class GLESImplBase
public void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
GLES
glColorMask in interface GLESglColorMask in class GLESImplBasepublic void glCompileShader(int shaderId)
GLES
glCompileShader in interface GLESglCompileShader in class GLESImplBasepublic int glCreateProgram()
GLES
glCreateProgram in interface GLESglCreateProgram in class GLESImplBasepublic int glCreateShader(int shaderType)
GLES
glCreateShader in interface GLESglCreateShader in class GLESImplBase
public void glDeleteBuffers(int count,
int[] vertexBufferIds,
int offset)
GLES
glDeleteBuffers in interface GLESglDeleteBuffers in class GLESImplBasepublic void glDeleteProgram(int programId)
GLES
glDeleteProgram in interface GLESglDeleteProgram in class GLESImplBase
public void glDeleteRenderbuffers(int count,
int[] renderBufferIds,
int offset)
GLES
glDeleteRenderbuffers in interface GLESglDeleteRenderbuffers in class GLESImplBasepublic void glDeleteShader(int shaderId)
GLES
glDeleteShader in interface GLESglDeleteShader in class GLESImplBase
public void glDeleteTextures(int count,
int[] textureIds,
int offset)
GLES
glDeleteTextures in interface GLESglDeleteTextures in class GLESImplBasepublic void glDepthMask(boolean writable)
GLES
glDepthMask in interface GLESglDepthMask in class GLESImplBase
public void glDetachShader(int programId,
int shaderId)
GLES
glDetachShader in interface GLESglDetachShader in class GLESImplBasepublic void glDisable(int capability)
GLES
glDisable in interface GLESglDisable in class GLESImplBasepublic void glDisableVertexAttribArray(int index)
GLES
glDisableVertexAttribArray in interface GLESglDisableVertexAttribArray in class GLESImplBase
public void glDrawArrays(int mode,
int first,
int count)
GLES
glDrawArrays in interface GLESglDrawArrays in class GLESImplBase
public void glDrawElements(int mode,
int count,
int type,
Buffer indices)
GLES
glDrawElements in interface GLESglDrawElements in class GLESImplBasepublic void glEnable(int capability)
GLES
glEnable in interface GLESglEnable in class GLESImplBasepublic void glEnableVertexAttribArray(int index)
GLES
glEnableVertexAttribArray in interface GLESglEnableVertexAttribArray in class GLESImplBasepublic void glFinish()
GLES
glFinish in interface GLESglFinish in class GLESImplBasepublic void glFlush()
GLES
glFlush in interface GLESglFlush in class GLESImplBase
public void glGenBuffers(int vertexBufferType,
int[] vertexBufferIds,
int offset)
GLES
glGenBuffers in interface GLESglGenBuffers in class GLESImplBasepublic void glGenerateMipmap(int textureType)
GLES
glGenerateMipmap in interface GLESglGenerateMipmap in class GLESImplBase
public void glGenRenderbuffers(int count,
int[] renderBufferIds,
int offset)
GLES
glGenRenderbuffers in interface GLESglGenRenderbuffers in class GLESImplBase
public void glGenTextures(int textureType,
int[] textureIds,
int offset)
GLES
glGenTextures in interface GLESglGenTextures in class GLESImplBase
public int glGetAttribLocation(int programId,
String attributeName)
GLES
glGetAttribLocation in interface GLESglGetAttribLocation in class GLESImplBase
public void glGetBooleanv(int parameterId,
IntBuffer params)
GLES
glGetBooleanv in interface GLESglGetBooleanv in class GLESImplBase
public void glGetBooleanv(int parameterId,
boolean[] params,
int offset)
GLES
glGetBooleanv in interface GLESglGetBooleanv in class GLESImplBasepublic int glGetError()
GLES
glGetError in interface GLESglGetError in class GLESImplBase
public void glGetFloatv(int parameterId,
FloatBuffer params)
GLES
glGetFloatv in interface GLESglGetFloatv in class GLESImplBase
public void glGetFloatv(int parameterId,
float[] params,
int offset)
GLES
glGetFloatv in interface GLESglGetFloatv in class GLESImplBase
public void glGetIntegerv(int parameterId,
IntBuffer params)
GLES
glGetIntegerv in interface GLESglGetIntegerv in class GLESImplBase
public void glGetIntegerv(int parameterId,
int[] params,
int offset)
GLES
glGetIntegerv in interface GLESglGetIntegerv in class GLESImplBasepublic String glGetProgramInfoLog(int programId)
GLES
glGetProgramInfoLog in interface GLESglGetProgramInfoLog in class GLESImplBase
public void glGetProgramiv(int programId,
int parameterId,
int[] params,
int offset)
GLES
glGetProgramiv in interface GLESglGetProgramiv in class GLESImplBasepublic String glGetShaderInfoLog(int shaderId)
GLES
glGetShaderInfoLog in interface GLESglGetShaderInfoLog in class GLESImplBase
public void glGetShaderiv(int shaderId,
int parameterId,
int[] params,
int offset)
GLES
glGetShaderiv in interface GLESglGetShaderiv in class GLESImplBasepublic String glGetString(int parameterId)
GLES
glGetString in interface GLESglGetString in class GLESImplBase
public void glGetUniformfv(int programId,
int uniformLocation,
FloatBuffer params)
GLES
glGetUniformfv in interface GLESglGetUniformfv in class GLESImplBase
public void glGetUniformfv(int programId,
int uniformLocation,
float[] params,
int offset)
GLES
glGetUniformfv in interface GLESglGetUniformfv in class GLESImplBase
public void glGetUniformiv(int programId,
int uniformLocation,
IntBuffer params)
GLES
glGetUniformiv in interface GLESglGetUniformiv in class GLESImplBase
public void glGetUniformiv(int programId,
int uniformLocation,
int[] params,
int offset)
GLES
glGetUniformiv in interface GLESglGetUniformiv in class GLESImplBase
public int glGetUniformLocation(int programId,
String variableName)
GLES
glGetUniformLocation in interface GLESglGetUniformLocation in class GLESImplBasepublic boolean glIsEnabled(int capability)
GLES
glIsEnabled in interface GLESglIsEnabled in class GLESImplBasepublic void glLinkProgram(int programId)
GLES
glLinkProgram in interface GLESglLinkProgram in class GLESImplBasepublic void glReleaseShaderCompiler()
GLES
glReleaseShaderCompiler in interface GLESglReleaseShaderCompiler in class GLESImplBase
public void glRenderbufferStorage(int target,
int internalFormat,
int width,
int height)
GLES
glRenderbufferStorage in interface GLESglRenderbufferStorage in class GLESImplBase
public void glShaderSource(int shaderId,
String shaderSourceCode)
GLES
glShaderSource in interface GLESglShaderSource in class GLESImplBase
public void glStencilFunc(int comparisonOperator,
int referenceValue,
int mask)
GLES
glStencilFunc in interface GLESglStencilFunc in class GLESImplBase
public void glStencilFuncSeparate(int face,
int comparisonOperator,
int referenceValue,
int mask)
GLES
glStencilFuncSeparate in interface GLESglStencilFuncSeparate in class GLESImplBasepublic void glStencilMask(int stencilMask)
GLES
glStencilMask in interface GLESglStencilMask in class GLESImplBase
public void glStencilMaskSeparate(int face,
int stencilMask)
GLES
glStencilMaskSeparate in interface GLESglStencilMaskSeparate in class GLESImplBase
public void glStencilOp(int stencilFail,
int depthFail,
int pass)
GLES
glStencilOp in interface GLESglStencilOp in class GLESImplBase
public void glStencilOpSeparate(int face,
int stencilFail,
int depthFail,
int pass)
GLES
glStencilOpSeparate in interface GLESglStencilOpSeparate in class GLESImplBase
public void glTexParameteri(int textureType,
int parameterId,
int parameterValue)
GLES
glTexParameteri in interface GLESglTexParameteri in class GLESImplBase
public void glUniform1f(int uniformLocation,
float x)
GLES
glUniform1f in interface GLESglUniform1f in class GLESImplBase
public void glUniform1fv(int uniformLocation,
int count,
FloatBuffer values)
GLES
glUniform1fv in interface GLESglUniform1fv in class GLESImplBase
public void glUniform1fv(int uniformLocation,
int count,
float[] values,
int offset)
GLES
glUniform1fv in interface GLESglUniform1fv in class GLESImplBase
public void glUniform1i(int uniformLocation,
int x)
GLES
glUniform1i in interface GLESglUniform1i in class GLESImplBase
public void glUniform1iv(int uniformLocation,
int count,
IntBuffer values)
GLES
glUniform1iv in interface GLESglUniform1iv in class GLESImplBase
public void glUniform1iv(int uniformLocation,
int count,
int[] values,
int offset)
GLES
glUniform1iv in interface GLESglUniform1iv in class GLESImplBase
public void glUniform2f(int uniformLocation,
float x,
float y)
GLES
glUniform2f in interface GLESglUniform2f in class GLESImplBase
public void glUniform2fv(int uniformLocation,
int count,
FloatBuffer values)
GLES
glUniform2fv in interface GLESglUniform2fv in class GLESImplBase
public void glUniform2fv(int uniformLocation,
int count,
float[] values,
int offset)
GLES
glUniform2fv in interface GLESglUniform2fv in class GLESImplBase
public void glUniform2i(int uniformLocation,
int x,
int y)
GLES
glUniform2i in interface GLESglUniform2i in class GLESImplBase
public void glUniform2iv(int uniformLocation,
int count,
IntBuffer values)
GLES
glUniform2iv in interface GLESglUniform2iv in class GLESImplBase
public void glUniform2iv(int uniformLocation,
int count,
int[] values,
int offset)
GLES
glUniform2iv in interface GLESglUniform2iv in class GLESImplBase
public void glUniform3f(int uniformLocation,
float x,
float y,
float z)
GLES
glUniform3f in interface GLESglUniform3f in class GLESImplBase
public void glUniform3fv(int uniformLocation,
int count,
FloatBuffer values)
GLES
glUniform3fv in interface GLESglUniform3fv in class GLESImplBase
public void glUniform3fv(int uniformLocation,
int count,
float[] values,
int offset)
GLES
glUniform3fv in interface GLESglUniform3fv in class GLESImplBase
public void glUniform3i(int uniformLocation,
int x,
int y,
int z)
GLES
glUniform3i in interface GLESglUniform3i in class GLESImplBase
public void glUniform3iv(int uniformLocation,
int count,
IntBuffer values)
GLES
glUniform3iv in interface GLESglUniform3iv in class GLESImplBase
public void glUniform3iv(int uniformLocation,
int count,
int[] values,
int offset)
GLES
glUniform3iv in interface GLESglUniform3iv in class GLESImplBase
public void glUniform4f(int uniformLocation,
float x,
float y,
float z,
float w)
GLES
glUniform4f in interface GLESglUniform4f in class GLESImplBase
public void glUniform4fv(int uniformLocation,
int count,
FloatBuffer values)
GLES
glUniform4fv in interface GLESglUniform4fv in class GLESImplBase
public void glUniform4fv(int uniformLocation,
int count,
float[] values,
int offset)
GLES
glUniform4fv in interface GLESglUniform4fv in class GLESImplBase
public void glUniform4i(int uniformLocation,
int x,
int y,
int z,
int w)
GLES
glUniform4i in interface GLESglUniform4i in class GLESImplBase
public void glUniform4iv(int uniformLocation,
int count,
IntBuffer values)
GLES
glUniform4iv in interface GLESglUniform4iv in class GLESImplBase
public void glUniform4iv(int uniformLocation,
int count,
int[] values,
int offset)
GLES
glUniform4iv in interface GLESglUniform4iv in class GLESImplBase
public void glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
GLES
glUniformMatrix2fv in interface GLESglUniformMatrix2fv in class GLESImplBase
public void glUniformMatrix2fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
GLES
glUniformMatrix2fv in interface GLESglUniformMatrix2fv in class GLESImplBase
public void glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
GLES
glUniformMatrix3fv in interface GLESglUniformMatrix3fv in class GLESImplBase
public void glUniformMatrix3fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
GLES
glUniformMatrix3fv in interface GLESglUniformMatrix3fv in class GLESImplBase
public void glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
FloatBuffer values)
GLES
glUniformMatrix4fv in interface GLESglUniformMatrix4fv in class GLESImplBase
public void glUniformMatrix4fv(int uniformLocation,
int count,
boolean transpose,
float[] values,
int offset)
GLES
glUniformMatrix4fv in interface GLESglUniformMatrix4fv in class GLESImplBasepublic void glUseProgram(int programId)
GLES
glUseProgram in interface GLESglUseProgram in class GLESImplBase
public void glVertexAttrib1f(int vertexAttributeIndex,
float x)
GLES
glVertexAttrib1f in interface GLESglVertexAttrib1f in class GLESImplBase
public void glVertexAttrib1fv(int vertexAttributeIndex,
FloatBuffer values)
GLES
glVertexAttrib1fv in interface GLESglVertexAttrib1fv in class GLESImplBase
public void glVertexAttrib1fv(int vertexAttributeIndex,
float[] values,
int offset)
GLES
glVertexAttrib1fv in interface GLESglVertexAttrib1fv in class GLESImplBase
public void glVertexAttrib2f(int vertexAttributeIndex,
float x,
float y)
GLES
glVertexAttrib2f in interface GLESglVertexAttrib2f in class GLESImplBase
public void glVertexAttrib2fv(int vertexAttributeIndex,
FloatBuffer values)
GLES
glVertexAttrib2fv in interface GLESglVertexAttrib2fv in class GLESImplBase
public void glVertexAttrib2fv(int vertexAttributeIndex,
float[] values,
int offset)
GLES
glVertexAttrib2fv in interface GLESglVertexAttrib2fv in class GLESImplBase
public void glVertexAttrib3f(int vertexAttributeIndex,
float x,
float y,
float z)
GLES
glVertexAttrib3f in interface GLESglVertexAttrib3f in class GLESImplBase
public void glVertexAttrib3fv(int vertexAttributeIndex,
FloatBuffer values)
GLES
glVertexAttrib3fv in interface GLESglVertexAttrib3fv in class GLESImplBase
public void glVertexAttrib3fv(int vertexAttributeIndex,
float[] values,
int offset)
GLES
glVertexAttrib3fv in interface GLESglVertexAttrib3fv in class GLESImplBase
public void glVertexAttrib4f(int vertexAttributeIndex,
float x,
float y,
float z,
float w)
GLES
glVertexAttrib4f in interface GLESglVertexAttrib4f in class GLESImplBase
public void glVertexAttrib4fv(int vertexAttributeIndex,
FloatBuffer values)
GLES
glVertexAttrib4fv in interface GLESglVertexAttrib4fv in class GLESImplBase
public void glVertexAttrib4fv(int vertexAttributeIndex,
float[] values,
int offset)
GLES
glVertexAttrib4fv in interface GLESglVertexAttrib4fv in class GLESImplBase
public void glVertexAttribPointer(int vertexAttributeIndex,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
GLES
glVertexAttribPointer in interface GLESglVertexAttribPointer in class GLESImplBase
public void glViewport(int x,
int y,
int width,
int height)
GLES
glViewport in interface GLESglViewport in class GLESImplBase
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