|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.neovisionaries.android.opengl.Sampler
public class Sampler
A class to manipulate a uniform sampler variable in OpenGL Shader Language.
// E X A M P L E // Get a program from somewhere.Program
program = ...; // Get an accessor to a uniform sampler variable.Sampler
s_texture = program.getSampler
("s_texture"); // Get a texture from somewhere.Texture
<?> texture = ...; // Set the texture to the uniform sampler variable. s_texture.set
(texture);
Constructor Summary | |
---|---|
Sampler(Program program,
String name)
A constructor. |
Method Summary | |
---|---|
int |
getLocation()
Get the location of this uniform sampler variable. |
Sampler |
set(Texture<?> texture)
Set a texture to this uniform sampler variable. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public Sampler(Program program, String name) throws GLESException
program
- name
-
IllegalArgumentException
- Either or both of the arguments are null.
GLESException
- There is no such a uniform variable having the specified name.Program.getSampler(String)
Method Detail |
---|
public int getLocation()
public Sampler set(Texture<?> texture)
This method does the same thing as glUniformli(getLocation()
, texture.getUnit()
).
texture
- A texture to set to this uniform sampler variable.
IllegalArgumentException
- The argumenet is null.
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |