Methods in com.neovisionaries.android.opengl that return Transform |
Transform |
Transform.frustum(float left,
float right,
float bottom,
float top,
float near,
float far)
|
Transform |
Transform.lookAt(float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
|
Transform |
Transform.multiply(Transform rhs)
|
Transform |
Transform.perspective(float fovy,
float aspect,
float near,
float far)
|
Transform |
Transform.rotate(float angle,
float x,
float y,
float z)
|
Transform |
Transform.scale(float x,
float y,
float z)
|
Transform |
Transform.setFrustum(float left,
float right,
float bottom,
float top,
float near,
float far)
|
Transform |
Transform.setIdentity()
|
Transform |
Transform.setLookAt(float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
|
Transform |
Transform.setPerspective(float fovy,
float aspect,
float near,
float far)
|
Transform |
Transform.setTo(Uniform uniform)
|
Transform |
Transform.translate(float x,
float y,
float z)
|
Transform |
Transform.transpose()
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